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easy

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Why doesn't this work? it doesn't seem like it shouldn't be working.
  • Save Equipped
    • Events
      • Unit - A unit Uses an item
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Item-type of (Item being manipulated)) Equal to Sword
        • Then - Actions
          • Unit - Create 1 Sword for (Owner of (Triggering unit)) at (Center of Equipped <gen>) facing Default building facing degrees
        • Else - Actions
 
Trigger seems fine, must be something else causing trouble.
On a side note, why do you have an if statemen? Why not have it as an condition instead?
 
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