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easy trigger request(i think but it might also be hard)

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ok if anyone has ever played any final fantasy map then you will know that you can learn spells and upgrade em like,thunder fire water blizzard,firaga thundaga blizzaga wataga and that type of stuff.
now for the request,i want to make it so that when you learn (3 levels)of a spell like thunder you can start learning the upgraded version of it(thundaga)and replace those spells w/ the new ones so that it will start out at lvl 1 and keep upgrading(like a looping trigger)
 
yes u can change description but not the actual name or it so just name it like Lightning and make that higher level of description is Thunder Thundara Thundaga and then a spell desc :)
 
leme search trigg list a bit ill come back for it in a couple minutes

OK i found it
make it this:
make a seperate spell for every single skill
and make that u get an item from a shop... its the only way i can see it
  • Blizard
  • Events
  • Unit - a unit gains an item
  • Conditions
  • (Aquired tiem) equal to (name of item
  • Actions
  • Hero - add (name of skill) to hero
if this doesnt work make a whole list of items and make that it needs a player-owned building that doesnty take any place at a corner of map named X
and in actions Create (name of unit) at spot X
but i bet that if u write it in jass that makes a unit forget the last spell of that class it would work now it would jsut stack them so try to make a spell book...
 
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np
and ive been working with those dam gui for so long i only need to think about a trigger and i know if it exist or not xD
*thinks*
*brain hurts*
 
Then just add/remove abilities.

Make each ability individual (name the level with editor suffix)

For example (brackets are editor suffixes), make:
Thunder [Level 1]
Thunder [Level 2]
Thunder [Level 3]
Thundaga [Level 4]
Thundaga [Level 5], etc.

Then check the levels of the hero for each ability.
If hero reaches level 3, remove level 1 thunder and add level 2 thunder.
If hero reaches level 5, remove level 2, add level 3, etc.

That should work.
-ES
 
Then just add/remove abilities.

Make each ability individual (name the level with editor suffix)

For example (brackets are editor suffixes), make:
Thunder [Level 1]
Thunder [Level 2]
Thunder [Level 3]
Thundaga [Level 4]
Thundaga [Level 5], etc.

Then check the levels of the hero for each ability.
If hero reaches level 3, remove level 1 thunder and add level 2 thunder.
If hero reaches level 5, remove level 2, add level 3, etc.

That should work.
-ES

yeah but for it to be more of FF7-like he would need a spellbook sicne in ff7 u train materias and the magic stays
 
yeah

Then just add/remove abilities.

Make each ability individual (name the level with editor suffix)

For example (brackets are editor suffixes), make:
Thunder [Level 1]
Thunder [Level 2]
Thunder [Level 3]
Thundaga [Level 4]
Thundaga [Level 5], etc.

Then check the levels of the hero for each ability.
If hero reaches level 3, remove level 1 thunder and add level 2 thunder.
If hero reaches level 5, remove level 2, add level 3, etc.

That should work.
-ES
You can just simply edit
Text - Tooltip Thunder Level 1
Text - Tooltip Thundara Level 2

But this wont change when you are learning the spell. only your current rank.
 
You can just simply edit
Text - Tooltip Thunder Level 1
Text - Tooltip Thundara Level 2

But this wont change when you are learning the spell. only your current rank.

if u read ff7's post he wanted a dif image for every level of spell
 
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