- Joined
- Aug 17, 2009
- Messages
- 33
Hello everyone!
My situation is as follows: Say I want to be able to place as many doors as I want on the map dynamically - meaning ingame and not placed before in the editor. Now I want a door to open as soon as there is a unit within range x of the door and close as soon as the unit leaves this range towards it.
I already figured out there is an event called "A Unit is within range of <Unit>". The problem would be solved if I could enter a Unit Type (meaning the door) to the <Unit> spot but it is impossible to add the specific door as they are placed dynamically.
Preferably I would use methods using the GUI of the trigger editor as I am not capable of writing JASS code.
I know it is possible - I saw it in Escape Builders 1.6 before. Any suggestions?
Sincerely,
Grekain1
My situation is as follows: Say I want to be able to place as many doors as I want on the map dynamically - meaning ingame and not placed before in the editor. Now I want a door to open as soon as there is a unit within range x of the door and close as soon as the unit leaves this range towards it.
I already figured out there is an event called "A Unit is within range of <Unit>". The problem would be solved if I could enter a Unit Type (meaning the door) to the <Unit> spot but it is impossible to add the specific door as they are placed dynamically.
Preferably I would use methods using the GUI of the trigger editor as I am not capable of writing JASS code.
I know it is possible - I saw it in Escape Builders 1.6 before. Any suggestions?
Sincerely,
Grekain1