- Joined
- Jun 1, 2009
- Messages
- 114
Some questions about locations leaks.
- How locations memory leaks manifested in game?
- Will it happen only with <Playable map area> or it affects any custom region?
- Will solution with "TempPoint" cause a conflict if occasionaly many triggers would use this variable at same time?
While I've dealed with Unit Group leaks and special effect leaks (which were pretty messy), I've never got a problem with locations... or just did not notice them yet.
Just wonder, how important is it, before I've start rewriting hundreds of triggers...
Thanks for help!
- How locations memory leaks manifested in game?
- Will it happen only with <Playable map area> or it affects any custom region?
- Will solution with "TempPoint" cause a conflict if occasionaly many triggers would use this variable at same time?
While I've dealed with Unit Group leaks and special effect leaks (which were pretty messy), I've never got a problem with locations... or just did not notice them yet.
Just wonder, how important is it, before I've start rewriting hundreds of triggers...
Thanks for help!