1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Dismiss Notice
  6. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dungeon of Garel'Ta V.: 0.87 (BETA)

Submitted by Laosh'Ra
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Contents

Dungeon of Garel'Ta V.: 0.87 (BETA) (Map)

  1. Laosh'Ra

    Laosh'Ra

    Joined:
    Mar 18, 2005
    Messages:
    150
    Resources:
    2
    Maps:
    2
    Resources:
    2
    i might be unable to answer any questions during the next week coz i got several exams. gl&hf with this map, its a demonstration of diablo-1-like dungeon algorithms. considering that i only worked a single week on it so far the result is already quite nice. depending on the feedback i'll decide wether to continue this project or not. the map has much potential but there are several issues which might cause problems in the future...
     
  2. WhoeverZ

    WhoeverZ

    Joined:
    Sep 9, 2005
    Messages:
    15
    Resources:
    0
    Resources:
    0
    the descriptions seems nice, im giving it a try
     
  3. Xandramas

    Xandramas

    Joined:
    Jan 21, 2005
    Messages:
    106
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Great job within 1 week. Its way hard. which is good but this should have 3 players; only cause u end up dying so much and waiting for the reload takes forever. Another request maybe? Have the earlier levels smaller? So they load faster?
     
  4. Ghost27

    Ghost27

    Joined:
    Jun 20, 2005
    Messages:
    197
    Resources:
    3
    Maps:
    3
    Resources:
    3
    its hard......yes, but its not impossible :) played beta version or alpha w/e it was and almost finished lvl 1 :) [stucked] need good team play, VERY good

    gj anyway
     
  5. Laosh'Ra

    Laosh'Ra

    Joined:
    Mar 18, 2005
    Messages:
    150
    Resources:
    2
    Maps:
    2
    Resources:
    2
    @Xandramas there WILL be a third player (u'd know that if u read the beta info quest section ^^) i also planned to MANUALLY customise all parameters for the levels (so far its always random). i guess ur right, the levels might be a bit too big with an average of 60 monsters or something...
    as for the balance: i admit its quite hard atm. i might make it a bit easier but i will NOT include revive! that'd ruin the tension and the atmosphere.

    the stuck was a problem in alpha which is now solved by the "erase wall" spell having 3 charges as scroll at the beginning. you also permanently learn it later. in case everything fails u can just wait till midnight...

    some issues id like to have info about:
    is there anything else which should be mentioned at the beginning to make the map as noob-friendly as possible?
    do you have lag when you start bleeding (being at 1/3rd of maxhp)?
    do you experience increasing performance problems the longer the game lasts?
    what do u think about the custom music? ill probably remove some themes as its not worth the mapsize...
     
  6. Preskooldude

    Preskooldude

    Joined:
    Jul 23, 2005
    Messages:
    329
    Resources:
    0
    Resources:
    0
    Like the custom music... but wow the lag spikes are big. For a 1.7 Ghz processor w/ 512 MBs of RAM... it took 3 minutes to generate a new level.
    Its hard at the beggining, but easy near the end. I think most players feel that the first bit made their life go to waste (Er... sorry about the grammer.... not so good this morning)
     
  7. Laosh'Ra

    Laosh'Ra

    Joined:
    Mar 18, 2005
    Messages:
    150
    Resources:
    2
    Maps:
    2
    Resources:
    2
    ill try to optimise this process... but the engine of wc3 is just not suited for this.
    as for the difficulty: i think ill allow the other player to revive if the surviving one made it through the level. since he drops all items on death (the other can pick up the most important ones though) and also loses experience because he can't levelup while being dead its of course not worth to die in any case. the skeleton form is only a way to compensate boredom for the dead player.
     
  8. darkblade65

    darkblade65

    Joined:
    Jan 22, 2006
    Messages:
    15
    Resources:
    0
    Resources:
    0
    just checkin out new maps after not being on awhile... and dl'ing this one now, sounds fun :)
     
  9. Laosh'Ra

    Laosh'Ra

    Joined:
    Mar 18, 2005
    Messages:
    150
    Resources:
    2
    Maps:
    2
    Resources:
    2
    i changed the filename to get rid of the ' as it seems to have messed the dl url. hf with this version: 3 chars, aeon-shrines (type aeon to activate them), more monsters etc. etc.
    the lag issues seem to have getten better, the map also contains different music now. hf!