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dummy units

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Level 6
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Dec 28, 2007
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178
How to create a perfect dummy unit? What should it has, and what shouldn't and why? :)
/i've seen many posts in the spell resources threads mention that dummy units aren't so good, i was thinking: is this the reason why spells don't get approved? :O/
 
Level 6
Joined
Dec 28, 2007
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178
a dummy unit is used to cast buff or spell u trigger but want to hide from the player...to create it u just mod a unit to have that ability and give it a model file of none.mdl to hide the unit from the player...
thank you but anyway: i know whats a dummy unit for :) i just dont know what are those things i have to give him to be the perfect :)
/no model+small scale, no selection circle, immortality(^^), collosion size=0 animation speed=0(to be faster) and what else?/
 
Level 19
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May 1, 2008
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locust ability makes the dummy unit unselectable and u need to make it flying unit and give it pathing=0
 
Level 6
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Oct 26, 2007
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211
hero. hide hero icon (the one at top left). hide minimap display. hide hero death message. 1000000 mana and 1000000 mana regen. 0 sight range (day n night). locust ability. no food cost. invisible in the minimap. uses no model ("none.mdl")
1000000 movement speed. no attack. 4.00 turn rate. scaling value of 1 (so projectiles from spells like storm bolt casted by the unit appear at normal size. although u can just modify the dummy's size in the trigger that uses it).
 
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