[Trigger] dummy unit disapperas ?

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Mar 25, 2008
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Hi everyone :D
just something weird came up to my new map..
for a flamethrower-ability, i've made a dummyunit using a fireball's model. But somehow it disappears circa 1s after it's created although i set the expirationtimer to 15s.. changing the model doesn't change anything.. here's the trigger
  • Actions
    • Set JackPosition = (Position of (Triggering unit))
    • Unit - Create 1 Flammenwerferdummy for Player 1 (Red) at (JackPosition offset by 50.00 towards (Facing of Jack) degrees) facing (Facing of Jack) degrees
    • Set targloc1 = (JackPosition offset by 1000.00 towards (Facing of Jack) degrees)
    • Unit - Order (Last created unit) to Move to targloc1
    • Custom script: call RemoveLocation(udg_JackPosition)
 
Maybe you used a negative hp regeneration? Or other trigger removes the unit?
Your trigger (or the part of it you did post) doesnt do anything with the dummy excluding creating and ordering it to move, so its impossible for the trigger to remove it.
 
I think some models dont work as as a unit model, specialy some ability models. Did you try replace the effect? Because if another effect doesnt show up its something wrong(dunno what xD) but if it works than is something wrong wit the old model you used.
Exsample: currently you are using Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl
Try to replace it with
Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl

And see what happens.
 
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