- Joined
- Apr 27, 2009
- Messages
- 224
Dummy blizzard cast is casting from waves 3 to 10 waves its never consistent.
Dummy is based on Locust using Blizzard (Neutral) put on 10 waves.
I am making a marker then 2 seconds after the dummy is created and after it casts blizzard.
I need it to do 10 waves every single time so I can make the boss fight.
I have tried searching for an answer in the forum but nothing helped.
So there is more dummy units using blizzard because of 'Time - Every 4.00 seconds of game time'
Dummy is based on Locust using Blizzard (Neutral) put on 10 waves.
I am making a marker then 2 seconds after the dummy is created and after it casts blizzard.
I need it to do 10 waves every single time so I can make the boss fight.
I have tried searching for an answer in the forum but nothing helped.
So there is more dummy units using blizzard because of 'Time - Every 4.00 seconds of game time'
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Quest4BlizzardCasting On
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Events
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Time - Every 4.00 seconds of game time
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Conditions
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Actions
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Set VariableSet Quest4BlizzardAttack = (Random integer number between 1 and 5)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Quest4BlizzardAttack Less than or equal to 3
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Then - Actions
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Set VariableSet Quest4BlizzardPoint = (Random point in Quest4Blizzard <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Quest4BlizzardAttack Equal to 4
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Then - Actions
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Set VariableSet Quest4BlizzardPoint = (Position of Paladin)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Quest4BlizzardAttack Equal to 5
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Then - Actions
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Set VariableSet Quest4BlizzardPoint = (Position of FelRogue)
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Else - Actions
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Special Effect - Create a special effect at Quest4BlizzardPoint using VFX\SpellMarker\SpellMarkerBlue.mdx
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Special Effect - Set Scale of (Last created special effect) to 3.00
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Special Effect - Set Position - Z of (Last created special effect) to 10.00
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Set VariableSet Quest4BlizzardMarker = (Last created special effect)
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Wait 2.00 seconds
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Special Effect - Destroy Quest4BlizzardMarker
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Unit - Create 1 dummy-blizzard for Player 4 (Purple) at (Center of Summoner <gen>) facing 270.00 degrees
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Set VariableSet Quest4BlizzardDummy = (Last created unit)
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AI - Ignore (Last created unit)'s guard position
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Unit - Order Quest4BlizzardDummy to Human Archmage - Blizzard Quest4BlizzardPoint
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Custom script: RemoveLocation(udg_Quest4BlizzardPoint)
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Unit - Add a 15.00 second Generic expiration timer to Quest4BlizzardDummy
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Last edited: