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Simple retexture of Medivh. 512x512 is the size of it.
The face looks great, plenty of character here. While it's totally approveable as-is, I have a couple of suggestions:
The detail on the top part of the mantle is stretched even at 512x512, simplifying that part and moving the pattern to the cape...
The face looks great, plenty of character here. While it's totally approveable as-is, I have a couple of suggestions:
The detail on the top part of the mantle is stretched even at 512x512, simplifying that part and moving the pattern to the cape (which is a large, dark, monochromatic area right now) would help. The detail on the hood could also stand out a bit better as it all blurs together, especially when zoomed out.
Reducing the resolution to 256x256 crunches down to around a tenth of the size with very little detail loss in-game, which is something makers of online maps would love. It's not necessary but it'd be a nice bonus if you want to include it.
Are you going to do the raven part as well? Great opportunity for a nice matched set
Reducing the resolution to 256x256 crunches down to around a tenth of the size with very little detail loss in-game, which is something makers of online maps would love. It's not necessary but it'd be a nice bonus if you want to include it.
I feel like offering the highest resolution possible is best because map developers can downscale the texture themselves, but we can't upscale without losing quality. I suppose including both sizes would work.
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