sooo tired
okay, I did it, and I will now e-mail you the map. The thing was, there is no trigger (that I know of) that allows you to count the number of items in a region, so in this demo, the wheat is a unit. When the wheat lady is within
x units of a wheat unit, and you right-click on a wheat plant with her selected, the wheat unit is removed, and she gains 1 wheat item. When an item of the type wheat is dropped, it is removed and replaced with a unit wheat.
that, however, is only half the soultion. Every 20 seconds, the trigger "check and get" gives the player an amount of gold equal to the number of wheat units in the crop region multiplied by the amount of gold you want to give per plant per cycle.
the only problem, and one that I can't figure out, is that when a wheat plant item is dropped, 2 wheat plant units are created. (and no, it does not say to create 2). maybe if I looked at the problem when I wasn't dying of sleep deprivation.
anyone is welcome to ask and I'll send them the map (its really small) if they think they can fix the problem.[/b]