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Random Item Drop
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integet number between 1 and 100) Greater than or equal to ##
Then - Actions
Item - Create Random_Item[(Random integer number between 1 and Num_Items)] at (Position of (Dying Unit)
Item Drop Set
Events
Map initialization
Conditions
Actions
Set Random_Item(1) = Your Item
Set Random_Item(2) = Your Item
Set Random_Item(3) = Your Item
Set Random_Item(4) = Your Item
Set Random_Item(5) = Your Item
Set Random_Item(6) = Your Item
Set Random_Item(7) = Your Item
Set Random_Item(8) = Your Item
Set Num_Items = 8 (depends on how many items you have above)
Random Item Drop
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integet number between 1 and 100) Greater than or equal to ##
Then - Actions
Item - Create Random_Item[(Random integer number between 1 and Num_Items)] at (Position of (Dying Unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integet number between 1 and 100) Greater than or equal to ##
Then - Actions
Item - Create Random_Item[(Random integer number between 1 and Num_Items)] at (Position of (Dying Unit)
To complicated just do this...
All you need is 2 triggers really simple ones (and 2 variables)
Variables you need:
"Random_Item" = "Item-Type Array (1)" -None-
"Num_Items" = "Integer" 0 (Default)