Drop Gold

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yea, at
stat - Gold Bounty Awarded - Base
stat - Gold Bounty Awarded - Number of Dice
stat - Gold Bounty Awarded - Sides per Dice

but in a normal melee map, kill player unit will not gain gold (except nature),
so you have to map a setup in map initial using trigger.
like:
  • Untitled Trigger 002
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Player((Integer A)))
 
you have to use that trigger and if you want each creep give you 10 gold you have to put

stat - Gold Bounty Awarded - Base 10
stat - Gold Bounty Awarded - Number of Dice 0
stat - Gold Bounty Awarded - Sides per Dice 0
 
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