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Creep Dies Give Gold

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Level 2
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Jun 30, 2007
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19
Hello guys. I'm have a problem here. How do the mapper makes the creep gives the gold to the attacking unit when the creep dies. I tried to set it in the Stats - Gold Bounty but it didn't works. Does it requires a trigger?
 
Level 9
Joined
Jun 26, 2005
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511
hostiles already give gold when they die, only thing you need that trigger is for player unit that gives gold on death, and you can change the amount on (stats - bounty) of the unit in unit editor, to match the number its same as matching the attack damages.
 
Level 2
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Jun 30, 2007
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Thanks. It all works. I have another question. How does one know that the item has an orb effect?
 
Level 27
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Feb 22, 2006
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3,052
Basically, orb effects are those based around orbs (frost, fire, darkness, etc. AS WELL AS if you use orb of slow with a different ability id to make it have an x% chance to do x.)
Other orbs: Lifesteal, feedback, essentially anything that alters your attack art, which includes autocasts when activated (I think)
--donut3.5--
 
Level 2
Joined
Jun 30, 2007
Messages
19
Oh.. thanks for the knowledge given and by the way, how does one uses a custom script to remove an integer? There is function like DestroyGroup or RemoveLocation to remove a variable value to prevent leak. So is there any function that removes an integer?
 
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