🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Very neat job, but it needs two simple fixes:
-Change the windshield's texture to additive. Check THIS for reference.
-Add an attack animation. I know that the model is viable without it, but it shouldn't be hard to implement and it'd be much more...
Very neat job, but it needs two simple fixes:
-Change the windshield's texture to additive. Check THIS for reference.
-Add an attack animation. I know that the model is viable without it, but it shouldn't be hard to implement and it'd be much more useful.
Other stuff that you may do in the process:
-Add at least one stand variation. The dwarf could move a bit, even if it's just sideways. It's not necessary, but stand variations are awesome.
-Add a spell animation (completely optional)
When you think it's ready, let me know and I'll test it ingame.
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