(23 ratings)
I agree I thought it was Explobomb who uploaded this. I love the animations hope to see more models from you.How have we not seen more content from you when you're able to drop something of this quality? Damn, I thought this was an Explobomb upload at first.
Thanks! This is because I decided to make them for my map a few weeks ago when I realized I couldn't rely on requests because nobody here knows meHow have we not seen more content from you when you're able to drop something of this quality? Damn, I thought this was an Explobomb upload at first.
I appreciate itWhen you made that orc raider cap, I gave you follow cuz I seen a big potential in you comparable with gen Frank, Tauer, Ujimasa, johnwar, and others. And you didn’t fail. Keep making
Thank you good sir! The sequence editor was annoying me but I tried hardI agree I thought it was Explobomb who uploaded this. I love the animations hope to see more models from you.![]()
Thank youLovely work, all of the new and edited animations are fantastic. I can definitely see this guy serving as a boss in an RPG or a high-tier summon for a dark/undead faction.
I think you could leave most of the creature's remains on the ground for "Death", and have a much slower (60 second long) "Decay" where they slowly sink into the ground. Might look better that way.
You could also maybe try and have the crystal explode after it floats up in the air in "Death".
Thank you man!Finaly good model for bone golem, rest that i saw was just a chaotic pile of bones or wierd bones contruction. Its really awesome. I have no words. It also good mix of shadow and bones.
wow.
Thank youYeah, I also thought about the decay anim or the crystal's explosion, but maybe later I will add a longer decay anim, so you can revive a unit, the crystal will start emitting lights again and the bones will start gathering around it.
Oh I feel this. (I mean, not anymore but I definitely did a couple decades ago)Thanks! This is because I decided to make them for my map a few weeks ago when I realized I couldn't rely on requests because nobody here knows me![]()
You may not think it, but with stuff like this you are well on your way, man.I appreciate itWell, I'm too inexperienced compared to these masters, and modeling is not my passion yet, my goal is to make classic-looking models that best fit with the game graphics and atmosphere in general, but I hope I will surprise you
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Now I almost feel like I have no choiceI agree with Deolrin (on most everything), and would definitely love to see Death extended (and/or Birth featuring an 'assembly'-type deal, like one of the original skeletons in fiction). Absolutely in love with the 'imma firin mah (chest) lazor' animation.
So, here we have the crystal as the remains and the bones as the body.The corpse / remains usually do not go through the ground or fade away until Decay, though, which is where your animation does not match WC3 conventions 100%.
Whatever you wanna do, man. At this point it's icing on the sick, awexome cake.So, here we have the crystal as the remains and the bones as the body.
I assume the crystal should remain underground as the birth animation requires it, as long as the model has no assembly animation. In addition, this seems quite appropriate, since it nicely loops the life cycle of the unit and also gives an opportunity to revive it
That will be my artistic choice here until I have the time and energy to make the Birth and Death animations more epic with the above mentioned effects![]()