I think this is an excellent tower defense in the basis.
Recently in a game I was playing with a friend I managed to get a peon to warp behind the trees making it unusable. I would advice to fix this issue by providing each player with a small area that no one else can acces, providing that area with a series of trees(lets say provide them with 30 trees each to give someone who wants to spam peons allot, that they can) and then finally use wisps instead of peons. This may require you to re-evaluate all wood costs as the wisps will be far more consistent then the peons and don't require to move back. Of the top of my head I think increase all wood with a 1.3 multiplier or so?
Also I would LOVE the follow two things.
The map to be further expanded upon in terms of terrain, if size is a concern maybe have an option menu for red to select the map to be played on and package the map with 4 maps?
I also had a question on the "lucky spots" mechanic. How the heck do these work? Did you predefine volumes? Did you predefine specific locations? What is the entire pool of possible advantages these may provide? So far I've seen:
90 lumber
Food auto maxed
and 50 gold.
Are they operated on complete random? Or maybe weighted random? Haven't tested enough to confirm this.
And lastly I have some feedback on the mini-game.
I would love a setting that lets red turn off the mini-game and instead let all players choose a small reward at the end of each 10th wave. The values I would then see for myself is either the same as they are now or smaller scaled with amount of players in game, not sure tbh.
Otherwise the mini-game to me seems okay, but sometimes the mini-game behaves in what seems to be random behavior. I've seen the fireballs go through the barrels. I don't understand why and when my fireball collides with my friends how the game chooses who's fireball doesn't get destroyed.
I hope my post doesn't come off as one with too much "negative" feedback! The only reason I bring up my gripes(and made this account!) is because I love the concept you went with here and hope to see this map improve!
Well done on making this quality and interesting map!
Recently in a game I was playing with a friend I managed to get a peon to warp behind the trees making it unusable. I would advice to fix this issue by providing each player with a small area that no one else can acces, providing that area with a series of trees(lets say provide them with 30 trees each to give someone who wants to spam peons allot, that they can) and then finally use wisps instead of peons. This may require you to re-evaluate all wood costs as the wisps will be far more consistent then the peons and don't require to move back. Of the top of my head I think increase all wood with a 1.3 multiplier or so?
Also I would LOVE the follow two things.
The map to be further expanded upon in terms of terrain, if size is a concern maybe have an option menu for red to select the map to be played on and package the map with 4 maps?
I also had a question on the "lucky spots" mechanic. How the heck do these work? Did you predefine volumes? Did you predefine specific locations? What is the entire pool of possible advantages these may provide? So far I've seen:
90 lumber
Food auto maxed
and 50 gold.
Are they operated on complete random? Or maybe weighted random? Haven't tested enough to confirm this.
And lastly I have some feedback on the mini-game.
I would love a setting that lets red turn off the mini-game and instead let all players choose a small reward at the end of each 10th wave. The values I would then see for myself is either the same as they are now or smaller scaled with amount of players in game, not sure tbh.
Otherwise the mini-game to me seems okay, but sometimes the mini-game behaves in what seems to be random behavior. I've seen the fireballs go through the barrels. I don't understand why and when my fireball collides with my friends how the game chooses who's fireball doesn't get destroyed.
I hope my post doesn't come off as one with too much "negative" feedback! The only reason I bring up my gripes(and made this account!) is because I love the concept you went with here and hope to see this map improve!
Well done on making this quality and interesting map!