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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Dragon Nest TD v1.79

Submitted by GamerSmurf
This bundle is marked as approved. It works and satisfies the submission rules.
♦ Dragon Nest TD v1.79 ♦

By GamerSmurf

Gameplay
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- Select one of the Dragon eggs and defend it at a chosen location by building towers and maze
- 35 waves are spawning from one of 8 caves chosen at random and are ordered to attack your egg

Nature egg:
- Regenerate hit points
Fire egg:
- Increased damage to nearby towers
Earth egg:
- Increased hit points
Water egg:
- Decrease armor of nearby creeps
Ice egg:
- Decrease movement speed of nearby creeps
Wind egg:
- Resource reduction
Lightning egg:
- Increased attack speed to a nearby tower
Shadow egg:
- Explosion
Gold egg:
- Golden Shell

Each egg has advantages and disadvantages and some are better at early game or late game. Use the feature from your egg to exploit its advantages

Invite link to discord server for the map: Discord - Free voice and text chat for gamers

Screenshots
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Features
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Minigame after wave 10 and 20
Bonus wave after wave 15 and 25
More than 25 great locations to defend your egg

Lumber can be used to research upgrades to help you survive or upgrading your opponents creeps(PvP mode)
In single player your creeps will automatically be upgraded during the waves
In multiplayer you can select the Last Man Standing mode where creeps are upgraded automatic for all players
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Credits
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Missile bouncing system created by Madhatters
Nature, Ice, Fire, Earth, Wind, Lightning and Water egg are created by Vortigon
Shadow egg created by alfredx_sotn
Gold egg created by Blizzard Entertainment
Demon Tower created by HappyTauren
Amethyst Tower created by Pyramidhe@d
Dragonmaw Rider created by Sellenisko
Shadow Elemental Tower created by icewolf055
Water strike icon created by Golden-Drake
Gust of Wind icon created by Sin'dorei300
Immolation icon created by siegkaworu
Slippery Terrain icon created by The Panda
Scratching icon created by Kimbo
Golden Shell icon created by Darkfang
GUI-Friendly Damage Detection v1.2.1 by Weep
Troll created by HappyTauren
Ignite breath icon created by 4eNNightmare
Summon Wolf icon created by Kimbo
Goblin Hovercraft created by Freddyk
Necromancer created by Sin'dorei300
Necromancer icon created by D.ee
Lightning Totem icon created by Raging Ent
Berserker Tower created by Skipper
Berserker Tower icon created by NFWar
Mo'arg Overlord by FerSZ, Murlocologist
BTNNaturesWrath icon created by -Berz-
Ancient Warrior created by Darkholme
Enhanced egg upgrade by Darky29
Witch Doctor created by ironmaiden
Firelord created by Tarrasque
Firelord icon created by kola
Voidwalker attack effect created by Mythic

Loadingscreen picture found at Dragon nest - Desktop Nexus Wallpapers
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Changelog
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Dragon Nest TD v1.79
- Added Champion waves
- Possible to add specific creeps to opponents in PvP
- Added starting bonus and removed random starting bonus chance
- Added Voidwalker Tower
- Changed terrain a bit
- Creep walk speed 340 --> 400
- Increased cost and damage of Aqua Tower
- Small buff to Ancient Tower
- Building close to creeps(Range of 400) is now activated after wave 1

Dragon Nest TD v1.78
- Added 5 more waves
- Fixed Witch Doctor tower mana trigger
- Buffet Shaman tower and Wyrm tower
- Changed Firelord tower
- Added ability to Arrow tower
- Changed Life regen and Unholy upgrades(now requires wave 20)
- Minor terrain updates
- Balanced egg upgrade prizes

Dragon Nest TD v1.76
- Each egg can now be upgraded
- Added a Minimap image(Created by TDSrock)
- Added Witch Doctor Tower
- Added Firelord Tower
- Peon size reduced and will not get stuck behind trees
- Balancing to several towers and a few waves
- Light armor creeps takes 15% less damage from spell damage
- Renamed modes to PvP(Normal) and Last Man Standing(Survival)

Dragon Nest TD v1.75
- Added Ancient Warrior Tower
- Added a new mode in multiplayer(Survival mode where creeps get upgraded automatic for all players) - Possible to vote Yes/No for the minigame
- Minor terrain changes and a few bug fixes
- Range Tech now increase the range for more towers
- Neffed the Druid towers dps a bit

Dragon Nest TD v1.74
- Income per lumber is increased to 2 gold per 100 lumber
- Improved the antiblock system to avoid juggling
- Improved the Egg Drop ability
- Buffed wave 21-30(10 hp to 100hp)
- Reduceret creeps attack by 50%
- Reduced minigame prizes
- Increased the number of upgrades for Reinforcement and End Round Gold

Dragon Nest TD v1.73
- Lumber used on creep upgrades now increase end round gold
- New income upgrade for single player
- Creep hit points increased for wave 11(5 hp) to 30(100 hp)
- Added Necromancer Tower
- Added Berserker Tower
- Fixed a few minor bugs

Dragon Nest TD v1.72
- Updated Shadow Elemantal Tower lvl 7(forgot to increase dps with the last upgrade)
- Faster missile speed for the Tube Wyrm Tower
- Updated description for the creep upgrades

Dragon Nest TD v1.71
- Antiblock unit is now visble
- New trigger preventing contruction of a tower next to another players tower and very close to a creep
- Updated terrain
- Balancing, updated tooltips and minor changes
- Separated lumber and minigame area with shallow water
- Number of upgrades shown for each tower

Dragon Nest TD v1.70
- Fixed a bug causing the bonus wave to disappear when walking on the center of the map

Dragon Nest TD v1.69
- Added Tube Wyrm Tower
- Added Wolf Caller Tower
- Added bonus wave after lvl 15 and 25
- Created Discord server for the map. Invite link: Discord - Free voice and text chat for gamers

Dragon Nest TD v1.68
- Introduced a chance to receive an upgrade when dropping the egg
- Added Strength Tower
- Added Shadow egg
- Added Gold egg
- Changed Wind egg
- Added Tower value to multiboard
- You can now observe the game when you lose
- Balancing and fixing a few minor bugs

Dragon Nest TD v1.67
- Removed fog of war
- Increased movement speed for creeps until they get near the egg(Range of 4000)
- Few balances to towers, creeps and upgrades
- Replaced War drums upgrade with Howl of Terror upgrade
- Replaced "Kills" in multiboard with "Creeps left"
- Reinforcement upgrade added(increase number of creeps)
- Fixed bug with Lightning egg causing a player to lose if another player didn't drop the egg

Dragon Nest TD v1.65
- Creeps will now attack towers when blocking
- Display range ability added to all towers
- Improved some leaking triggers
- Improved passive icons

Dragon Nest TD v1.64
- Added Lightning egg
- Improved terrain
- Reduced the movement speed of peons by 5 per player
- Removed creep upgrades in single player
- Improved Maze Tower description and several upgrade descriptions
- Ajusted Amethyst Tower size with upgrades
- Changed icon for Research Food and Research Income

Dragon Nest TD v1.63
- Added a new model for the Fire egg
- Added credits in Quest log

Dragon Nest TD v1.62
- Uploaded to HIVE
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► Map Description Generator 「By Vengeancekael」
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Previews
Contents

Dragon Nest TD v1.79 (Map)

Reviews
deepstrasz
1. Where did you take the loading screen from? 2. Terrain has 95% no tile and height variation. 3. Research Food has no DISBTN (icon looks like a green square on F10/pause). Also, the icon looks like that of a passive ability. Use these to make a...
Paillan
Critical bugs were fixed as asked in last moderation. I see no reason to not put this back to approved state. Set to Approved ====================================================================== Always check/recheck the Map Submission Rules! (Map...
  1. GamerSmurf

    GamerSmurf

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    Hi AMarkoff. I always like to see how different players play the map or try new spots to defend. Unfortunately, I can't watch your replay as the WC3 version is quite old
     
  2. Wareditor

    Wareditor

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    3 players got kicked because we didn't place eggs in time. The other versions were less strict about that.
     
  3. GamerSmurf

    GamerSmurf

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    Players have 100 seconds to drop the egg. This have not change in the last year if at all. However, after version 1.70 I might have changed it from removing all units for players who have not dropped their eggs in time to defeating the players.

    It is less than 10% of my games where a player is defeated due to not dropping the egg in time. But when it happens it is normally a player asking "what to do?", "how to drop?" or likewise where it is clear that the player did not read the loading screen.
     
  4. Wareditor

    Wareditor

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    I played this map a bunch - iirc it used to tell you had 15 seconds to drop the egg.
    What can happen is that someone snipe your spot and then by the time you move to another you get kicked. that's what happened in this case for us.
     
  5. GamerSmurf

    GamerSmurf

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    When 85 seconds have passed the games checks if all eggs have been dropped. If not then the warning comes with 15 seconds.

    Each builder has a blink ability with no maximum range.

    But I get your point with players trying to drop at the same location at the same time. Maybe I should add a feature to give more time. I like to require something "actively" from the player wanting more time so an AFK player does not drag the game.
     
  6. Wareditor

    Wareditor

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    What you could do is check how many players have still not dropped the egg. Dropping 50% of the players is pretty bad.
     
  7. GamerSmurf

    GamerSmurf

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    I will ask on my discord about ideas to ajust to this. Thank you for bringing it up
     
  8. MrYellow

    MrYellow

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    Great map
     
  9. GamerSmurf

    GamerSmurf

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    I have ajusted it to 20 seconds extra time per player that has not dropped their egg in time. Before it was 15 seconds no matter how many players that didn't drop it in time.
     
  10. HoNoRoW

    HoNoRoW

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    Hey GamerSmurf, your map is amazing!
    It's really a lot of fun trying different spots to maze with different towers.

    -Could you maybe implement more stuff for the PvP mode ? The auras are nice, it's a great idea, however that would be cool if we could also send regular solo units into the maze of other players to increase your income.
    -Boss waves could be nice, only one strong guy in the wave, or maybe some challenge wave that you can start for yourself when you feel like you're doing well. With a decent reward for killing and big punishment if failed.
    -One of my friend was hoping you could destroy some trees only around your egg, to personalize a bit your maze.
    -Why not all elements are available after a bonus wave ?
    - More levels for egg upgrades and some balance
    - A cool thing that I always loved from YouTD is the recap of your highest damage per towers

    That's all I remember from the top of my head, I really appreciate if you could give some thoughts to my few suggestions.
    Thanks
     
    Last edited: Oct 9, 2019
  11. GamerSmurf

    GamerSmurf

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    Hey HoNoRoW

    Thank you for your comments and sorry for the late respond.

    PvP mode: In the next version I have added a War Mill with specific units you can add to your opponents creeps i PvP mode. This allows players to add units that will work better against the opponents.

    Boss wave: A single boss would be nice, but very hard to balance with single target towers and multi/aoe towers. I have instead added Champion waves in the next version. 6 random waves are chosen at the start of the game(both PvP and Last Man Standing). These Champion waves are like the other waves, but with an added champion(5 levels higher than the other creeps).

    Destroying trees: I will think about it. Maybe it could be an item with 3-5 charges that the builder can use. However, I don't know how to avoid players using this to remove a tree only to change an opponents maze.

    Available elements after bonus wave: Some egg/element combinations are too strong, so not all is possible to select. Lets say you have the nature egg with regen and you could select the gold egg ability. This could generate to much gold.

    More levels for egg upgrades and some balance: Some egg upgrades would be to powerful if upgraded more. Do you have some in mind? Are the some that need balance?

    Damage per tower: It might be possible, but I would like to use the time to add other content. But I will think about it if I find a quick already made solution from another TD.

    I hope this answers some of your questions. It will not be long before I upload the next version.
     
  12. HoNoRoW

    HoNoRoW

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    Hey perfect !
    Thanks for taking my ideas into consideration
    Can't wait to test the new version with my friends!

    About destroying tree, would that be a big problem if people could destroy someone else tree ? The player destroying would loose a charge and the player could rebuild it for free, so it seem fine to me. Just avoid being destroyed while a wave is near I guess.

    About eggs, I was just wondering why the freezing egg has such a small radius compared to fire/water 600 versus 1000. Also if I remember correctly water/fire the upgrade is double the effect, but not on freezing. There was any reason behind this ?
    I understand about the other combo of elements that could be broken.

    Also something I didnt mention before, the witch doctor, sometimes doesnt get mana when he can attack, he should technically always get 1mana per attack minimum. Also why is he not part of the range upgrade ?

    The ancient warrior or the tower that get power from trees, I tried working with it a bit but I cant see how he can be useful. It's already really hard to have his power maxxed and even if you get his aura to lvl 7 he doesnt seem that strong for such big requirement. Also poison and crit seem sort of clashing, one is long term damage the other one is burst, I would think maybe remove one and really focus on one greatly.

    Could we get the range display for the ability on demon tower/ancient warrior/druid, the same way berserker/amethyst work (2 range checker)
     
    Last edited: Oct 21, 2019
  13. GamerSmurf

    GamerSmurf

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    It can be a problem if you could destroy a tree near an opponents maze. Some players don't behave as intended and if they can cheat they will. But I'll look into it.

    The ice egg would be to powerful if the range was as large as the fire egg ability. If I double the slow effect with the upgrade then aoe towers can be to powerful. My testers already think the Ice egg is one of the best, while the fire egg is considered weaker than most.

    The Witch Doctor gets mana when he deals damage. So if he attacks and another tower kills the creep before the creep is hit by the Witch Doctor then no mana is generated. If his range could be increased with the upgrade then the tower would be to powerful. But the Witch Doctor is hard to place right in a maze and often you would have to ajust the maze to the Witch Doctor. So it can both be the worst and best tower in the game in my opinion.

    The Ancient tower is buffed in the next version(tree range increased a bit). I think the short and long term abilities give the tower ways to be used in different ways. Mostly I use it for mazes that are hard to finish early on if there are trees nearby. I just target every creep once and lets a guard tower finish the creeps after the poison has dealt its damage.

    I like the idea with an ability range for the Ancient tower and druid tower. But just ify the druid tower has 500 range and the ability has 500 range, so the range display would be the same until the range is upgraded for the druid tower. I'm not so sure about adding it for the Demon tower as the range is so small.
     
  14. HoNoRoW

    HoNoRoW

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    Yeah that's what I thought, you tested them then nerfed it, gotcha.

    Understood for the witch doctor.

    Ok cool for the ancient tower, I'll test this out when you release it.

    I still believe it would be useful for both of them. For the Demon tower I have hosted this map on Bnet with a lot of first timers and a large amount were surprised units were not burning within the 1000 range (LOL how strong that would be) so I guess it would be just a easier way to understand the effect of the tower, same for the druid, some people expected he range to grow with the upgrade.

    Thanks for your follow up!
     
  15. GamerSmurf

    GamerSmurf

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    You're right. I have experienced new players think that to. I have added the ability range to Ancient Tower, Druid Tower, Demon Tower.

    The map has been updated and you can try it now.
     
  16. HoNoRoW

    HoNoRoW

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    All hail the Smurf !
    *running to bnet*