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Dragon Forest

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Dragon Forest
Created by bear_369

*Map Description*
This land was dominated by dragons before the burning legion rise and corrupt the entire world.



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[1.2 5/6/14]
- Some creeps will now drop random item.
- Replaced the Tavern into Fountain Of Life
- Changed the amount of gold in goldmines (25000 starting, 12500 Expansion)
- Added Terrain Fog
- Added Global Weather (Heavy Rain)
- Added more Doodads
- Added Sound Environment (Lake)

[1.1 5/4/14]
- Some creeps (Furbolg Ursa Warriors, Storm Wyrm, and Green Dragon) are now drop items when died.
- Edited the Terrain
- Added more Doodads

[1.0 5/3/14]
- Uploaded
Contents

Dragon Forest (Map)

Reviews
13:33, 20th May 2014 Orcnet: my review
Level 6
Joined
Aug 2, 2013
Messages
165
Review: Dragon Forest
Good points
I like how you made the map
Description is good enough
Bad points
Most of the terrain is just grass you should use other tiles too
The monsters in the center make a pretty strong creep camp, but none of them drop items
Suggestions
Only some creeps drop items, you should make so that more creeps drop items
Use more tiles
3/5
 
Level 14
Joined
Nov 30, 2013
Messages
926
Review: Dragon Forest
Good points
I like how you made the map
Description is good enough
Bad points
Most of the terrain is just grass you should use other tiles too
The monsters in the center make a pretty strong creep camp, but none of them drop items
Suggestions
Only some creeps drop items, you should make so that more creeps drop items
Use more tiles
3/5

Thx taavidude.
I'll improve my map and update it soon.
EDITED
Finish updating my map.
 
Last edited:
1. Item drops should not be specific, make it random. Other creeps doesn't have item drops, let them drop something.
2. Locations are balance, this is good.
3. A 50K starting goldmine is not that good, lower it a bit maybe.
4. Terrain could be better if you used custom cliffs based on lower/raise tools, but the cliffs here is a ok. Terrain isn't flat and that's good.
5. Tavern should be unguarded. Remove those flying dragons there.
6. Add some more doodads preferably environmental doodads on water falls.
7. You can use terrain fog, global weather, and sound environment.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Somehow this melee can be fitting but there are just some problems going on:

-Starting goldmines should be default don't add enough numbers since it would be a spoon-feed to some players
-Very strong creep base on the middle even though the fountain is not that useful for 4 man map
-Map needs tavern, atleast 2 of them.
-There is no mercenary camps or a goblin laboratories, because these are really good addition of force when it comes to micro/macro tactics. Ditch the marketplace its wiser if a goblin merchant is around.
-lastly lacking enough creeps, your'e going to feed 4 huge armies and to avoid them to clash each other quickly or refrain them from reaching treasures(via goldmines, items, creeps) from areas as much as possible.

For now I suggest it would be great if you can update it. especially the terrain so you can give some regions of the add of creep camps.
 
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