- Joined
- Oct 23, 2006
- Messages
- 223
Yes, I searched the forums and found a simillar thread but nevertheless, it was remained unaswered.
So here's the prob
I want to make a spell simillar to Dota's Doppel Walk, which is a spell that turns your casting hero invisible while simultatiously replacing it with a clone. This spell is meant to be done perfectly as to confuse the enemy player while the caster runs away unseen.
For this to work, the clone should appear exactly where the original hero is standing so my problems start here.
I used windwalk and added a dummy unit that casts an edited wand of illusion spell that has 0 AoE and 0 Casting Range. It works, except that the illusion wont appear exactly in the position of the casting unit.
Any ideas?
I tried setting collision to off, delaying the windwalk effect so that the wand of illusion effect wont collide with the already windwalked unit; but both dont work. The clone still appears beside the hero and not where the hero is.
So here's the prob
I want to make a spell simillar to Dota's Doppel Walk, which is a spell that turns your casting hero invisible while simultatiously replacing it with a clone. This spell is meant to be done perfectly as to confuse the enemy player while the caster runs away unseen.
For this to work, the clone should appear exactly where the original hero is standing so my problems start here.
I used windwalk and added a dummy unit that casts an edited wand of illusion spell that has 0 AoE and 0 Casting Range. It works, except that the illusion wont appear exactly in the position of the casting unit.
Any ideas?
I tried setting collision to off, delaying the windwalk effect so that the wand of illusion effect wont collide with the already windwalked unit; but both dont work. The clone still appears beside the hero and not where the hero is.