- Joined
- Aug 19, 2005
- Messages
- 37
I'm now working on conversion of Doom3 for Warcraft3.
The development is in very early phase. First map - Mars City 1 should be finished in several days (the terrain and triggers are completely finished, I'm looking for some futuristic doodads and skinning original ones).
When I'll start works on MC Underground, I'll have to decide, how to solve shooting. I found two possibilities (you may suggest new one):
1) Items in inventory casting abilities
This was used in my map
Mushroom-pickers.
2) Scrolling abilities
This one should use three abilities - Scroll Left, Scroll Right and Fire. Scroll arrows will remove actual Fire ability and add new one - for next or prev weapon. I never tried to make this...it is only an idea.
Both have problems with rapid fire - you have to press keyboard shortcut and the immidiately right-click on enemy and repeat this many times.
There is also problem with models - there are not enough suitable models for enemies. There is an list of enemies from Doom3 with possible models:
ArchVile:?
Cacodemon:RightField's Beholder
Commando Zombie:?
Chainsaw Zombie:?
Cherub:?
Guardian:?
Hell Knight:?
Imp:?
Lost Soul:RightField's LostSoul
Maggot:?
Mancubus:?
Revenant:?
Sabaoth:Siege Tank with zombie attached on it
Tick&Trite:Spider
Vagaryit Fiend
Wraith:?
Zombiesleasant
Z-Sec:Marine or Hellish Hybrid's Zombie Marine
As you can see...it is relly bad :?
I found a way how to import doom3 models into W3, but this method is useful only for static models and models need retexturing :evil:
Sounds are used original, so the conversion sounds very good.
I also don't know, if it is necessary to include PDA functions such as E-Mails or Audio logs. Size of one map is even without them approaching 10 megs. :shock:
Icons for weapons are finished:
(Screenshot from ZME)
The camera hangs over Doom Marine's shoulders and you navigate through mouse (similiar method is used in ClonesVsDroids map)
And...it is for this time all