• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Doodad Variations dont work always?

Status
Not open for further replies.
Level 1
Joined
Aug 8, 2009
Messages
2
Hello,
i got a problem while testing doodad variations in my map:
i imported a 'bush.mdx'-model and different bushX.mdx-models, how its explained in different tutorials (eg http://www.wc3c.net/showthread.php?t=88872).
so far, so good.

Problem:
If I make a new destructable and add the variations, it works.
But I dont want to use a destructable because they always got to be placed in the raster of the map; i want to place the bushes freely.

So I made a doodad, but it wont work with the variations.
I would like to know either how i can delete the "pathing" of a destructable or insert the variations as a doodad.

thanking you in anticipation, Zelune
 
Last edited:
Status
Not open for further replies.
Top