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Doodad Variations dont work always?

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Aug 8, 2009
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Hello,
i got a problem while testing doodad variations in my map:
i imported a 'bush.mdx'-model and different bushX.mdx-models, how its explained in different tutorials (eg http://www.wc3c.net/showthread.php?t=88872).
so far, so good.

Problem:
If I make a new destructable and add the variations, it works.
But I dont want to use a destructable because they always got to be placed in the raster of the map; i want to place the bushes freely.

So I made a doodad, but it wont work with the variations.
I would like to know either how i can delete the "pathing" of a destructable or insert the variations as a doodad.

thanking you in anticipation, Zelune
 
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