• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

DontPeonMe.'s Terrains

Status
Not open for further replies.
Level 3
Joined
Jun 27, 2008
Messages
28
Hey, this is my terrain :D
I just started so constructive critisism would be nice.
 

Attachments

  • islandawesometerrain.JPG
    islandawesometerrain.JPG
    68.2 KB · Views: 140
  • houseawesometerrain.JPG
    houseawesometerrain.JPG
    71.3 KB · Views: 206
Level 34
Joined
Sep 6, 2006
Messages
8,873
The best advice I can give is to look at other peoples work and learn from them. Really take the time to see what makes a good terrain good, then practice.

There are a few things I'll point out.
1.You have height variation, but it's too pointy. Smooth out your terrains.
2. Never show the edge of a terrain.
3. More tile variation.
4. Imported trees kook better.
5. Set a Distance Fog.
 
Level 12
Joined
Jan 16, 2008
Messages
1,037
except the road tiles, randomly place the grasses and rocks everywhere, and try making the hills more realish
 
Status
Not open for further replies.
Top