- Joined
- Oct 20, 2007
- Messages
- 342
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Leak 1
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set Temp_Point1 = (Position of Paladin 0005 <gen>)
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Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
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Unit - Kill (Last created unit)
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Custom script: call RemoveLocation (udg_Temp_Point1)
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-------- Does special effect leak the memory after the unit die? --------
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Leak 2
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Cinematic - Clear the screen of text messages for (All players)
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Set String[1] = Example1 #35124331512351213315423513243361512/ end
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Set String[2] = Example2 #35124331512351213315423513243361512/ end
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Set String[3] = Example3 #35124331512351213315423513243361512/ end
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Set String[4] = Example4 #35124331512351213315423513243361512/ end
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Set String[5] = Example5 #35124331512351213315423513243361512/ end
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Game - Display to (Player group((Player((Integer A))))) the text: String[1]
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Game - Display to (Player group((Player((Integer A))))) the text: String[2]
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Game - Display to (Player group((Player((Integer A))))) the text: String[3]
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Game - Display to (Player group((Player((Integer A))))) the text: String[4]
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Game - Display to (Player group((Player((Integer A))))) the text: String[5]
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Does this causing memory leak? Any way to remove memory this leak?