Be aware that for any good live stream you will need...
1. A decent GPU to actually render the game and to help encode the rendered images in real time.
2. A decent multi core CPU to help render the recorded images (only for backwards systems which do not or cannot use the GPU to accelerate them).
3. A high speed upload to the internet. Most ADSL (broadband) systems do not have this. Only systems like Cable or Fiber-optic broadband or other fiber-optic services do.
Although faster memory will help reduce bandwidth bottlenecks it should make virtually no difference compared to any of the above elements.
This is why you often have people streaming games at lower visual settings nowdays despite having systems more than capable of maxing the game visually.
^ Streamers always lower the graphics e.g in SC2, such an old game as war3 doesnt require so much memory..
This is a good step for THW's mapmaking. I've seen Sc2 Mapster doing streamings on either a map in-game or doing something with the editor, very useful.
Yea I think I have fast enough computer and internet speed and everything went okay when I was last time streaming. Of course there were some problems... But that was first time ever. Next time I'll get a better program, prepare more and somekind of plan.
I'll try ustream next. Thanks for the suggestion, Sky Green.
Ustream was a little but too complicated and it needed all kind of programs so ehh it was bad. Also I'm not sure about own3d. It gives me "Permission Denied!"
Have you guys tested these or just random suggestions?
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