- Joined
- Nov 6, 2009
- Messages
- 1,462
What is wrong with the custom script???
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[x]ChoseHero
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Events
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Player - Player 1 (Red) Selects a unit
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Player - Player 2 (Blue) Selects a unit
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Player - Player 3 (Teal) Selects a unit
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Player - Player 4 (Purple) Selects a unit
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Player - Player 5 (Yellow) Selects a unit
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Player - Player 6 (Orange) Selects a unit
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Player - Player 7 (Green) Selects a unit
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Player - Player 8 (Pink) Selects a unit
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Player - Player 9 (Gray) Selects a unit
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Player - Player 10 (Light Blue) Selects a unit
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Player - Player 11 (Dark Green) Selects a unit
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Player - Player 12 (Brown) Selects a unit
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Conditions
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Hero_Selection_Enabler[(Player number of (Triggering player))] Equal to True
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Actions
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Set HeroSelectionLocationStart = Region 000 <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Hero_Selection_Detector[(Player number of (Triggering player))] Equal to True
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Then - Actions
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
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Unit - Create 1 Hero_Selector[Hero_Selector_UnitInt[(Player number of (Triggering player))]] for (Triggering player) at (Center of HeroSelectionLocationStart) facing Default building facing degrees
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Game - Display to (Player group((Triggering player))) the text: (You have chosen to become a + ((Name of (Last created unit)) + !))
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Camera - Pan camera for (Triggering player) to (Position of (Last created unit)) over 0.00 seconds
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Selection - Select (Last created unit) for (Triggering player)
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Set Hero_Selection_Enabler[(Player number of (Triggering player))] = False
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Set Hero_Selection_Detector[(Player number of (Triggering player))] = False
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Unit - Remove Hero_Selection_Viewer[(Player number of (Triggering player))] from the game
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Else - Actions
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Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
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Game - Display to (Player group((Triggering player))) the text: ((Name of Hero_Selection_Viewer[(Player number of (Triggering player))]) + Hero_Selection_UnitDescription[Hero_Selector_UnitInt[(Player number of (Triggering player))]])
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Set Hero_Selection_Detector[(Player number of (Triggering player))] = True
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Custom script: call RemoveLocation(udg_HeroSelectionLocationStart)
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