- Joined
- Jul 29, 2008
- Messages
- 9,838
So just to be clear, the Deepsea, Coastal, Inland, and Northrend Murlocs are all essentially the same (minus the minor mesh differences/additions, and the palette swaps)? I'm not asking to belittle your work (which was tremendous), but rather to save myself time commenting & checking all of them.
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Pretty cool stuff overall. I'm rustled by the proportions & stance of these weirdly humanoid Murlocs; compared to standard Murlocs I don't know that they'd fit quite well. But in the game itself, due to their textures & animations, everything's fine, great even. You've included Swimming animations & spell/attack animations for everything, which is great. The worker is a nice touch as well; every race needs one.
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Pretty cool stuff overall. I'm rustled by the proportions & stance of these weirdly humanoid Murlocs; compared to standard Murlocs I don't know that they'd fit quite well. But in the game itself, due to their textures & animations, everything's fine, great even. You've included Swimming animations & spell/attack animations for everything, which is great. The worker is a nice touch as well; every race needs one.