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Direct Strike Reforged

Submitted by LazZ
This bundle is marked as approved. It works and satisfies the submission rules.
UPDATE
Potentially fixed all known desync issues on V1.1.


  • Inspired by the massively popular map Direct Strike on StarCraft II, this map aims to capture a similar experience with Warcraft 3 units and heroes!

    Based on Desert Strike this map adds new features such as heroes, unit placement and ability A.I. toggle for all spells.

    *Requires at least 2 players (1v1) to play (max. 3v3).


    • Build your army in your building area that will spawn on your turn.
    • Build 'Gold Extractors' to gain extra income.
    • Control the middle for extra income.

  • Each player gain 100 gold over 20 seconds. Building Gold Extractors will increase income. The cooldown for building Gold Extractors is 90 seconds.
    Controlling the middle counts as an additional Gold Extractor.
    • 0 Gold Extractors: 100/110 gold
    • 1 Gold Extractor: 110/120 gold
    • 2 Gold Extractors: 120/130 gold
    • 3 Gold Extractors: 130/140 gold
    • 4 Gold Extractors: 140/150 gold

  • Big thanks to the follow people for providing custom models and icons:
    • Asssssvi (Footman Kul-Tiras HD) - SD
    • Moonman, Tamplier777 (Kirin Tor Guardian(Reforged)) - HD
    • Kwaliti (The Lich King) - SD
    • Retera (The Lich King) - HD
    • Tauer (Garrosh) - SD
    • Bagysta (Garrosh Hellscream) - HD

  • Patch 1.1

    General:
    • The entire map script has been translated from Lua to JASS. This change should now have fixed all known desync issues.

    Balance:
    • Spellbreakers armor has been changed to Medium instead of Heavy and amount has been reduced to 2, down from 3.

    Night Elf:
    • The Keeper of the Grove will now cast Tranquility more often.

    Bug fixes:
    • (Possibly fixed the instant "next round" vote bug?)
    • Fixed a bug where middle income could go to the enemy if your last unit died on the enemy's side.
    • Fixed a bug where one of the Warden skin heroes was invulnerable.
    • Fixed a bug where spawned units would incorrectly display for players with skins for their army.
    • Fixed a bug where players were able to place another hero after placing Archmage (Kelen the Seeker skin).
    • Fixed some bugs where some Night Elf hero skins would make the given hero disappear on the hero builder.
    • The Frost Wyrm and Necromancer skins now has the correct T2 and T3 requirement.
    • Fixed a bug where Web for Crypt Fiends could not be deactivated.


    --------------------------------------------------------------------------------------------------------------------


    Patch 1.0.2

    General:
    • Reduced file size.
    • Players now gain more experience from killing stronger units (progression XP).
    • Players can now vote for an additional round even after one player leaves at the scorescreen.
    • Added a visual effect to the Clockwerk Goblin when it explodes.

    Balance:
    • All catapult type unit 'outer' splash radius has been reduced to 100, down from 150.
    • Mana regeneration bonus per Intelligence point has been increased to 0.1, up from 0.05.

    Human:
    • Thunder Clap radius reduced to 250, 275 and 300, down from 250, 300 and 350.
    • Phoenix HP increased to 500, up from 350.

    Undead:

    • Possession A.I. detection radius has been increased.
    • Carrion Beetles mana cost has been reduced to 25, down from 30, and cooldown has been reduced to 4, down from 6.
    • Locust Swarm cooldown has been reduced to 30 seconds, down from 80, and duration has been reduced to 15 seconds, down from 20. The swarm units now also return 100% of their damage dealt back to the hero, up from 75%, and the damage threshold has been increased to 30, up from 20.

    Night Elf:
    • Starfall damage has been reduced to 15 per star, down from 25.

    Bug Fixes:
    • Fixed a bug where the Blademaster could get stuck when trying to attack invisible and flying enemies with Wind Walk.

    --------------------------------------------------------------------------------------------------------------------


    Patch 0.3 (downgrade)

    Dev Note: Due to an abnormal amount of desyncs, this version has all custom UI (except scorescreen), save/load and skins disabled.

    Night Elf:
    • Evasion dodge chance has been reduced to 20%, 30% and 45%, down from 20%, 35% and 50%.

    Bug Fixes:
    • Damage Dealt now correctly shows on the scoreboard for player 6.
    • Fixed Frost Wyrm and Gryphon damage type and amount.

    --------------------------------------------------------------------------------------------------------------------


    Patch 1.0.1 (hotfix)

    Human:
    • Defend has returned to it's original state. It no longer reflects incoming attacks, but now reduces incoming piercing damage by 50%.
    • Flying machine description updated.
    • Knight description updated.
    Bugs Fixes:
    • Fixed a bug where upgrades didn't reset for units after a round reset.
    • Upgrade icons no longer bounce around when researching.

    --------------------------------------------------------------------------------------------------------------------


    Patch 1.0

    New Features:
    • A progression system has been added. Players can now "level up" and earn skins for a large variety of units.
    • Ability A.I. control has been added. Players can now dynamically switch off/on abilities for certain units.
    • All 8 tavern heroes from the melee game have been added to all races.
    General:
    • Spawn timer changed from 20 seconds to 25 seconds.
    • Added spawn timers on the minimap.
    • The Fortress no longer regenerates HP.
    • All unit-buildings now have sound-sets.
    • Heroes now have their autocast abilities turned on by default.
    • The Paladin now casts Holy Light more consistently.
    • Unit building shadows have been removed.
    • Fixed Force of Nature description.
    Balance:
    • All unit movement speed reduced to 270, down from 324.
    • Fortress damage reduced to 100, down from 350.
    • Heroes now cost 500 gold, up from 425.
    • All melee heroes have their Strength per level doubled.
    Human:
    • Footman Defend has been changed. It now has a 15% chance to reflect incoming Piercing attacks on the attacker, and attacks that are not reflected only deal 70% damage.
    • Human players can now research Sundering Blades.
    • Sundering Blades: Upgrades Knights to deal increased damage to targets with Medium armor by 15%.
    • Flying Machines now prioritize air units.
    • Siege Engine building size has been increased.
    • Paladins now use Divine Shield when they reach 15% HP, up from 10%.
    • Resurrection mana cost reduced to 150, down from 200.
    • Phoenix Fire splash radius has been reduced from 125 to 75, and damage factor has been reduced to 0.2, down from 0.5.
    • Storm Bolt cooldown reduced to 5 seconds, down from 9.
    • Holy Light cooldown reduced to 3 seconds, down from 5.
    • Max units ressed by Resurrection increased to 8, up from 6.
    • Bash chance increased to 20%, 40% and 60%, up from 20%, 30% and 40%.
    • Avatar duration increased to 30 seconds, up from 20.
    Orc:
    • Unstable Concoction damage reduced to 350, down from 600.
    • Envenomed Spears damage per second increased to 8, up from 4, and duration has been reduced to 10 seconds, down from 25.
    • Troll Regeneration HP regen per second increased to 2, up from 1.
    • Earthquake now only affects enemy units.
    • Firebolt mana cost reduced to 40 mana, down from 75.
    • Mirror Image mana cost reduced to 90, down from 125.
    • Wind Walk mana cost reduced to 50, down from 75.
    • Critical Strike chance increased to 15%, 20% and 25%, up from 15%, 15% and 15%.
    • Bladestorm cooldown reduced to 30 seconds, down from 80.
    • Number of targets hit by Healing Wave increased to 3, 5 and 7, up from 3, 4 and 5.
    • Hex mana cost reduced to 40, down from 70.
    • War Stomp mana cost reduced to 65, down from 90.
    • Reincarnation cooldown reduced to 60 seconds, down from 80.
    Undead:
    • Frost Wyrm building size increased.
    • Gargoyles now prioritizes air units.
    • Anti-Magic Shell is now a shield barrier that blocks 100 spell damage. Lasts 20 seconds.
    • Possession now has a 2 second channeling time and lock it's victim in place during the channeling.
    • Gargoyle air damage increased to 30, up from 17.
    • Unholy Aura life regeneration increased by 100%.
    • Vampiric Aura leech increased to 30%, 60% and 90%, up from 15%, 30% and 45%.
    Night Elf:
    • Archer cost increased to 170 gold, up from 160.
    • Mountain Giant building size has been increased.
    • Chimaera building size has been increased.
    • Rejuvenation cast speed reduced to 0.2 seconds, down from 1.7.
    • Taunt cast time reduced to 0.5 seconds, down from 3.
    • Entangling Roots mana cost reduced to 50, down from 75.
    • Treant HP increased to 150, up from 105.
    • Fan of Knives cooldown reduced to 8 seconds, down from 9.
    • Shadow Strike cooldown reduced to 4 seconds, down from 8.
    • Avatar of Vengeance HP increased to 1200, up from 350.
    • Evasion chance increased to 20%, 35% and 50%, up from 10%, 20% and 30%.
    • Shadow Strike duration reduced to 5 seconds, down from 15, but deals the same total damage.
    • Immolation damage per second increased to 20, 30 and 40, up from 10, 15, and 20.
    • Metamorphosis splash damage has been reduced.

    Bug Fixes:
    • Fixed a bug where units could stop spawning entirely for a team if a member of the team left.
    • Fixed a bug where the Destroyer and Shade could not spawn.
    • Fixed a bug where Priest Adept Training and Sorceress Adept Training could not be researched.
    • Fixed a bug where the Keeper of the Grove didn't use Entangling Roots.
    • Fixed a bug where the Priestess of the Moon casts Starfall at the wrong times.
    • Fixed a bug where the Druid of the Claw juggled between using Roar and Rejuvenation.
    • Fixed a bug where the Blademaster would sometimes run mindlessly towards the enemy base when using Wind Walk.
    • Fixed a bug where Priests didn't cast Dispel Magic.
    • Fixed a bug where Mortar Teams didn't use Flare.
    • Fixed a bug where Banshees didn't use Possession.
    • Fixed a bug where Meat Wagons didn't drop corpses.
    • The Dragonhawk Rider building now uses the correct model.

Contents

Direct Strike Reforged V1.1 (Map)

Reviews
Shar Dundred
Edit: Approved! Seems fine by me. Please provide a credits list so I can approve it. :)
  1. Mayday

    Mayday

    Joined:
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    Been a fan since the start, can't wait to try out the official release!
     
  2. Wazzz

    Wazzz

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    Nice to see someone made a version of this in Warcraft 3 :)
     
  3. Shar Dundred

    Shar Dundred

    Map Moderator

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    Edit: Approved!

    Seems fine by me.
    Please provide a credits list so I can approve it. :)
     
    Last edited: Oct 29, 2020
  4. mike rose

    mike rose

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    Love playing this map, but unfortunately it seems that the host gets booted out everytime the game starts. This has happened with me both as the host and someone joining in. Approximately 10 games or so and every time the host is disconnecting and when I am host it says that I left the game. Happened 4 times for me.
     
  5. LazZ

    LazZ

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    I'm aware, and yes it's very unfortunate. I'm going to release a version soon that disables all the custom UI elements, stats and skins, because that's what is causing the desyncs.
     
  6. mike rose

    mike rose

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    Thanks for taking the time to update this game. I know a lot of people dont play it, but its a lot of fun and has big potential!