- Joined
- Aug 17, 2004
- Messages
- 8
1) impliment a timer... (every 30 sec it bumps up the level number beside the timer) it doesn't have 2 control who starts when... just to bump up the level number beside it...) and 2) impliment thie difficulty into my units.... i have a trigger event and action that when i'm 5 seconds into the game... the box pops up and gives me 3 difficulty levels... how do i say that: say some1 picks hard... the lives will be set at say... 15 (oh yeah how do i add lives too... i only have it now so that if u leak 1 u loose... how do i add lives?) anyways... and hp will be 100%... if some1 picks normal then hp will be set at say 70% and lives will be at 25... and easy say 40% hp and 40 lives... thanks!!!
elpl-Ragnarok@azeroth
elpl-Ragnarok@azeroth