deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,295
"Shake it baby!"
I mean, swing it!
I mean, swing it!
(8 ratings)
Would love to see you do better Mr. Thumbsdown
Practice makes perfect so it will reflect on future models.That's some top notch animation work. So full of character!
In the beginning it was like this:Phenomenal work man! Alot of your models are amazing, but this and Korsika models are the best so far imo. I especially love the face animations, there are not that many models who have faces this well animated, the eyes, eyebrow movements and all (among human models anyway). Can't wait for more!
Would love to see you do better Mr. Thumbsdown
Everything for da boyz!!!I just cannot go around and miss this model, well executed and animated 10/10. Incredible work!![]()
Im in awe, would you really hire greedy procrastinator?Man, if I ever need some models done this accurately, I'd hire you.
Well done!
Just ignore them! They say mean stuff about females in the past, idk whats their problem.
Currently 2 of 3 stances the last one is defensive stance.hey i didnt ask for someone to copy my stance and poses into stand , walk and idle animation for a warcraft 3 model! WHAT THE HELL? only thing it needs is a face palm animation and damn literally me 100%
great model man animation very smooth and a wide variety of them help cinematics a lot.
Animation - Add\Remove animation tag to unitHey Everyone I'm new here, I really love this character but there are things that I can't understand like:
How to get her sword out?(She attacks using fist)How to get her into different walking animations? can anyone help me on this?
it would mean a lot to me.
great work nonethelessCurrently 2 of 3 stances the last one is defensive stance.
Every anim is from scratch no imported animations. It took a lot of time from december.Bit heavy for a classic model, though its somewhat justifiable because of its unique nature, not exactly the average footman model.
I'm seeing some DireFury animations here, from his Cpt'Falric and Luke example ... not quite sure if i see credits to him though.
Personal feedback: no sword draw animation ? missed opportunity.
I like the Knight version alot.
No worries, i'm sure if there is anything model reviewer will pick it up, to me Attack Lumber Two and Spell Throw looked like they're from DireFuries anims, or some other model ive seen before but that's about it. If it turns out they aint than i'm sorry for the blunt statement.Every anim is from scratch no imported animations. It took a lot of time from december.
I'll consider it, it is not that easy though maybe I should've moved sheath on her backNo worries, i'm sure if there is anything model reviewer will pick it up, to me Attack Lumber Two and Spell Throw looked like they're from DireFuries anims, or some other model ive seen before but that's about it. If it turns out they aint than i'm sorry for the blunt statement.
Uh, btw... do consider adding sword draw as morph![]()
![]()
Ah the sheath isn't exactly the biggest driver of why i suggested that though, more so the fact that she walks and runs in style with those walk animations that she hasn't drawn the sword yet.I'll consider it, it is not that easy though maybe I should've moved sheath on her back
I see where you are going, I'll use morph for changing between stances then.Ah the sheath isn't exactly the biggest driver of why i suggested that though, more so the fact that she walks and runs in style with those walk animations that she hasn't drawn the sword yet.
Oh i have a suggestion, dont do morph if its too annoying, do a Victory animation where the animation starts with her grabbing the sword as a one time thing and holding it above her head and bringing the sword back to the sheath, its easier to do that, sure it wont be like a morph but that's fine mappers will just throw a special effect and make it work as a transition.