Dialog Buttons Help

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Oct 3, 2006
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I’m trying to make a map that is heavy on dialogs.
I seem to find remaking dialogs long and tiring since you have to clear an entire dialog and make a new trigger again.


Is there a way to simply just remove a dialog button/s instead of clearing an entire dialog?
 
No there is not.
You could write a system, that stores all dialog buttons apart from the one you want to remove. Then the dialog is cleared and the stored buttons added to it.
Would probably be painful to do such a system in GUI though.
Yeah, that’s what I usually do.
I wanted the map to be some sort of open world, where the quests overlap one another without looping dialogs.
Thanks tho’
 
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