- Joined
- May 16, 2011
- Messages
- 57
Hello again...I'm sure with the amount of queries you'll find me posting up here, some people are going to be real tired of me fast -_-
However, I am still toying around and trying to get my idea working. One such thought was a Dialog Box as a Charecter Select. Fine on paper, as some people have done a similair thing, but in practice...well...
Here's the code:
Anyone have any idea how I've screwed up this time?
However, I am still toying around and trying to get my idea working. One such thought was a Dialog Box as a Charecter Select. Fine on paper, as some people have done a similair thing, but in practice...well...
Here's the code:
-
Hero Picking
-
Events
- Map initialization
- Conditions
-
Actions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Picked player) slot status) Equal to Is playing
- ((Picked player) controller) Equal to User
-
Then - Actions
- Hashtable - Create a hashtable
- Dialog - Show HeroSelect for (Picked player)
- Dialog - Change the title of HeroSelect to Hero Select
- Dialog - Create a dialog button for HeroSelect labelled Chaingunner
- Hashtable - Save Handle OfHeroSelect as 1 of 1 in (Last created hashtable)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Player Group - Pick every player in (All players) and do (Actions)
-
Events
Anyone have any idea how I've screwed up this time?
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