- Joined
- May 16, 2011
- Messages
- 57
Hello again...I'm sure with the amount of queries you'll find me posting up here, some people are going to be real tired of me fast -_-
However, I am still toying around and trying to get my idea working. One such thought was a Dialog Box as a Charecter Select. Fine on paper, as some people have done a similair thing, but in practice...well...
Here's the code:
Anyone have any idea how I've screwed up this time?
However, I am still toying around and trying to get my idea working. One such thought was a Dialog Box as a Charecter Select. Fine on paper, as some people have done a similair thing, but in practice...well...
Here's the code:
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Hero Picking
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Events
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Map initialization
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) slot status) Equal to Is playing
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((Picked player) controller) Equal to User
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Then - Actions
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Hashtable - Create a hashtable
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Dialog - Show HeroSelect for (Picked player)
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Dialog - Change the title of HeroSelect to Hero Select
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Dialog - Create a dialog button for HeroSelect labelled Chaingunner
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Hashtable - Save Handle OfHeroSelect as 1 of 1 in (Last created hashtable)
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Else - Actions
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Do nothing
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Anyone have any idea how I've screwed up this time?
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