Moderator
M
Moderator
12.12
IcemanBo: For long time as NeedsFix. Rejected.
Bribe:
That knockback system in-use is quite bad. "KB_GeneralIntegers[2]" and "KB_GeneralIntegers[1]" should be two normal variables, not arrays. This improves performance and readability.
This is using (Custom value of (unit)) which breaks a lot of compatibility with other systems (unnacceptable).
Unit - Order (Last created unit) to Neutral - Breath Of Frost (Position of (Picked unit))
- Leaks (Position of (Picked unit))
Set DAT_CasterLoc = ((Position of DAT_Caster[DAT_Counts]) offset by 100.00 towards (DAT_Angle2 - 20.00) degrees)
- Leaks (Position of DAT_Caster[DAT_Counts])
- You do that twice
(Owner of DAT_Caster[DAT_Counts]) -> (Triggering player)
It is also much more efficient and readable to use the "bj_wantDestroyGroup = true" custom script instead of the "Group set/pick/destroy" method.
Maker:
In the looping triggerrs, only do the turn off cound when you subtract from the integer, not during every loop.
Remove the ANDs in
Conditions
And
Condition1
Condition2
Condition3
IcemanBo: For long time as NeedsFix. Rejected.
Bribe:
That knockback system in-use is quite bad. "KB_GeneralIntegers[2]" and "KB_GeneralIntegers[1]" should be two normal variables, not arrays. This improves performance and readability.
This is using (Custom value of (unit)) which breaks a lot of compatibility with other systems (unnacceptable).
Unit - Order (Last created unit) to Neutral - Breath Of Frost (Position of (Picked unit))
- Leaks (Position of (Picked unit))
Set DAT_CasterLoc = ((Position of DAT_Caster[DAT_Counts]) offset by 100.00 towards (DAT_Angle2 - 20.00) degrees)
- Leaks (Position of DAT_Caster[DAT_Counts])
- You do that twice
(Owner of DAT_Caster[DAT_Counts]) -> (Triggering player)
It is also much more efficient and readable to use the "bj_wantDestroyGroup = true" custom script instead of the "Group set/pick/destroy" method.
Maker:
In the looping triggerrs, only do the turn off cound when you subtract from the integer, not during every loop.
Remove the ANDs in
Conditions
And
Condition1
Condition2
Condition3