I'm making a map where Dwarves go against The Green Tide (Orks, Gobbies, n Trows) in a winter landscape
naturally, both sides have tanks, since there seem to be a good deal of dwarven/goblin vehicles.
I plan on making the vehicles significantly stronger than infantry, and to balance this out, i figured attacking from the sides or the rear of the target tank should deal more damage.
I got this inspiration from Company of Heroes, where hitting the rear of a tank can destroy the engine, slowing it down, and deals critical damage.
So basically yah, i need a way to detect if a unit is attacked from the sides or rear and then add abunch of random actions, like engine destroyed or such.
naturally, both sides have tanks, since there seem to be a good deal of dwarven/goblin vehicles.
I plan on making the vehicles significantly stronger than infantry, and to balance this out, i figured attacking from the sides or the rear of the target tank should deal more damage.
I got this inspiration from Company of Heroes, where hitting the rear of a tank can destroy the engine, slowing it down, and deals critical damage.
So basically yah, i need a way to detect if a unit is attacked from the sides or rear and then add abunch of random actions, like engine destroyed or such.