- Joined
- Nov 2, 2004
- Messages
- 1,921
I've searched but I couldn't find any examples or solutions.
I want to detect when a player clicks the Build button.
This test trigger works for every order except the Build buton. I have no idea why it isn't working ;(
thanks
I want to detect when a player clicks the Build button.
This test trigger works for every order except the Build buton. I have no idea why it isn't working ;(
-
Events
- Unit - A unit Finishes casting an ability
- Unit - A unit Begins casting an ability
- Unit - A unit Is issued an order with no target
-
Conditions
-
Multiple ConditionsOr - Any (Conditions) are true
-
Conditions
- (Unit-type of (Ordered unit)) Equal to (==) Peasant (Advanced)
- (Unit-type of (Casting unit)) Equal to (==) Peasant (Advanced)
-
Conditions
-
Multiple ConditionsOr - Any (Conditions) are true
-
Actions
- Quest - Display to (All players) the Quest Update message: zadada
thanks