- Joined
- Nov 2, 2004
- Messages
- 1,993
I've searched but I couldn't find any examples or solutions.
I want to detect when a player clicks the Build button.
This test trigger works for every order except the Build buton. I have no idea why it isn't working ;(
thanks
I want to detect when a player clicks the Build button.
This test trigger works for every order except the Build buton. I have no idea why it isn't working ;(
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Events
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Unit - A unit Finishes casting an ability
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Unit - A unit Begins casting an ability
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Unit - A unit Is issued an order with no target
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
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(Unit-type of (Ordered unit)) Equal to (==) Peasant (Advanced)
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(Unit-type of (Casting unit)) Equal to (==) Peasant (Advanced)
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Actions
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Quest - Display to (All players) the Quest Update message: zadada
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thanks