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Sure: use a damage event for your trigger's event and a unique buff in the spell which you can use as a trigger condition. It's not so simple, unfortunately, because Blizzard didn't provide any generic "unit takes damage" event, instead only for specific units.
Do a search for damage detection - there have been many, many threads explaining how to set it up in your map, or you could use my GUI-friendly damage detection system.
you can try weep's suggestion, for the custom spell
it will be a little bit hard to make a homing custom storm bolt but you can try it using a custom missile system, though judging from your question, you might find it hard to do it so It would be better to just try weep's suggestion...
Here's a damage detection system I've been using: http://www.thehelper.net/forums/showthread.php?t=137957
Just implement that system and make trigger:
Events - Game - GDD_Event becomes Equal to 0.00
Conditions - GDD_DamagedUnit has a buff Storm Bolt (you will have to make a custom buff)
Actions - Whatever actions you like, e.g. damage GDD_DamagedUnit dealing intelligence of GGD_DamageSource damage, attack type spells and damage type magic.
right, and it is not even MUI... also sometimes due to unknown reasons, TargetUnitofAbilityBeingcasted bugs, it sometimes forget the unit it is referring to, especially after a wait...
right, and it is not even MUI... also sometimes due to unknown reasons, TargetUnitofAbilityBeingcasted bugs, it sometimes forget the unit it is referring to, especially after a wait...
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