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Too broad of a question and not enough information; especially if I DL this map and see 50+ triggers complete with custom code. You have to narrow it down to when it happens in the map and if its happening during some kind of event in your map point us to the trigger in your map.
Well, I just know between the minutes 2:00 and 3:00 after start the game (seleceting the modes) a player for no reason just left, but ok, I will check that link, thanks.
if GetLocalPlayer()==GetEnumPlayer() then
call SelectGroupBJ(g)
endif
For
vJASS:
loop
set u=FirstOfGroup(g)
exitwhen u==null
if GetLocalPlayer()==GetEnumPlayer() then
call SelectUnit(u,true)
endif
call GroupRemoveUnit(g,u)
endloop
I guess this happens because the function SelectGroupBJ use variables that will have different values and thats why the desync happened, anyway, thanks for your help.
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