🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Too broad of a question and not enough information; especially if I DL this map and see 50+ triggers complete with custom code. You have to narrow it down to when it happens in the map and if its happening during some kind of event in your map point us to the trigger in your map.
Well, I just know between the minutes 2:00 and 3:00 after start the game (seleceting the modes) a player for no reason just left, but ok, I will check that link, thanks.
if GetLocalPlayer()==GetEnumPlayer() then
call SelectGroupBJ(g)
endif
For
vJASS:
loop
set u=FirstOfGroup(g)
exitwhen u==null
if GetLocalPlayer()==GetEnumPlayer() then
call SelectUnit(u,true)
endif
call GroupRemoveUnit(g,u)
endloop
I guess this happens because the function SelectGroupBJ use variables that will have different values and thats why the desync happened, anyway, thanks for your help.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.