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Desyncs with varied FPS settings

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My map desyncs with triggersleepaction based off the FPS players have set. If players have different/low FPS from each other, players will desync when the triggersleepaction is used.

Suggestions? There is nothing else in the triggers that could be causing this. These triggers are extremely simplistic and did not crash pre Reforged.

My map forces users to play in Classic mode so there is no Reforged vs Classic issues.
 
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