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Desync problem

Level 8
Joined
Apr 16, 2025
Messages
160
Recently, probably due to a minor game update, all versions of my map started acting up. In 3v3 games, 0–2 players get desynced in the very first second — often 0, but sometimes 1 or even 2. This never happened before across 500+ games, and now it suddenly occurs on every version. There are tons of triggers, so finding the issue is nearly impossible, especially since proper testing requires a full lobby and sometimes 2–3 games, or even 10 to be sure.


Has anyone run into this problem? Did any maps start getting first-second drops recently? Any useful advice would be greatly appreciated!
 
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