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desync pls

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Oct 18, 2008
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for whatever reason one of my maps gets the 'some or all of the players desync within 10 seconds of game start' phenomenon about half the time, even after the patch where most of that was supposedly fixed. there's nothing in the map itself that would cause a desync.

any kind of guesses concerning what exactly provokes this would be very welcome. testing desync is not much fun ordinarily and significantly less so when most of the cause is out of my hands.
 
I got the same issue with my map. Roughly 50% of players desync as soon as the map start.

Already tested with all import data removed, I also know (for a fact) that I don't have Initialization triggers causing these issues.

So there must be someething wrong with my object data - but I don't really have a way to find out what.
 
There has been an improvement with the latest patch, but the problem still persists. It has been really frustrating for everyone to keep facing a problem that sometimes entirely bar us from playing. I hope Blizzard is working to bring back some actual stability to the game.
 
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