- Joined
- Oct 18, 2008
- Messages
- 945
for whatever reason one of my maps gets the 'some or all of the players desync within 10 seconds of game start' phenomenon about half the time, even after the patch where most of that was supposedly fixed. there's nothing in the map itself that would cause a desync.
any kind of guesses concerning what exactly provokes this would be very welcome. testing desync is not much fun ordinarily and significantly less so when most of the cause is out of my hands.
any kind of guesses concerning what exactly provokes this would be very welcome. testing desync is not much fun ordinarily and significantly less so when most of the cause is out of my hands.