sentrywiz
S
sentrywiz
Hi all.
Having trouble with this and idk why.
I have this trigger:
(Player1_UnitsTarget[(Custom value of (Triggering unit))] is an array where I store destructibles once a unit casts a harvest spell on it.
P.S -- If I remove the condition, the trigger works but even after the destructible dies, units keep coming back to its location and still attack it...
EDIT:
I solved it, but by checking if destructible is alive when spell is cast, not in the loop. I still don't get it why the loop doesn't work.
Having trouble with this and idk why.
I have this trigger:
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Player1_UnitsTarget[(Custom value of (Triggering unit))] is dead) Not equal to True
- (Player1_UnitsTarget[(Custom value of (Triggering unit))] is alive) Equal to True
-
Then - Actions
- Unit - Order (Picked unit) to Harvest Player1_UnitsTarget[(Custom value of (Picked unit))]
-
Else - Actions
- Trigger - Run FindSimilarResource <gen> (ignoring conditions)
-
If - Conditions
(Player1_UnitsTarget[(Custom value of (Triggering unit))] is an array where I store destructibles once a unit casts a harvest spell on it.
P.S -- If I remove the condition, the trigger works but even after the destructible dies, units keep coming back to its location and still attack it...
EDIT:
I solved it, but by checking if destructible is alive when spell is cast, not in the loop. I still don't get it why the loop doesn't work.