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Destroying a specific special effect?

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Level 4
Joined
Sep 6, 2010
Messages
100
How about you:
  • Untitled Trigger 001
    • Events
    • Conditions
    • Actions
      • Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
then:

  • Untitled Trigger 002
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • Special Effect - Destroy (Last created special effect)
What if another effect occurs within that 1 minute? How would I point to the original effect?
 
Level 8
Joined
Apr 16, 2013
Messages
351
I don't really understand his question because somethings come to my mind :

1. I think the specific special effect would come from a spell from the Object Editor
2. The special effect is triggered

and that is why I asked him what he is going to use it for.
 
Level 8
Joined
Apr 16, 2013
Messages
351
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Special_Effect = (Last created special effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds


Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Special Effect - Destroy Special_Effect


I think this would work ???
 
Level 20
Joined
Apr 14, 2012
Messages
2,901
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Special_Effect = (Last created special effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds


Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Special Effect - Destroy Special_Effect


I think this would work ???


That's basically what I posted earlier. You just added the creation of a special effect.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Special_Effect = (Last created special effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds


Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Special Effect - Destroy Special_Effect


I think this would work ???

Wrap those texts in TRIGGER code
 
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