Yeah but how? I can't find anything that can destroy a specific special effect.Use triggers ????
Yeah but how? I can't find anything that can destroy a specific special effect.
What if another effect occurs within that 1 minute? How would I point to the original effect?How about you:
then:
- Untitled Trigger 001
- Events
- Conditions
- Actions
- Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
- Untitled Trigger 002
- Events
- Time - Timer expires
- Conditions
- Actions
- Special Effect - Destroy (Last created special effect)
What if another effect occurs within that 1 minute? How would I point to the original effect?
What if another effect occurs within that 1 minute? How would I point to the original effect?
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Special_Effect = (Last created special effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Special Effect - Destroy Special_Effect
I think this would work ???
Untitled Trigger 001
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Special_Effect = (Last created special effect)
Countdown Timer - Start Timer as a One-shot timer that will expire in 60.00 seconds
Untitled Trigger 002
Events
Time - Timer expires
Conditions
Actions
Special Effect - Destroy Special_Effect
I think this would work ???
Oh, didn't know you could do that, thanks.Store the 1-minute special effect in a variable. Then destroy that. This way other special effects aren't included.