- Joined
- Dec 19, 2007
- Messages
- 1,234
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Wave of Flame Death
- Events
- Conditions
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Actions
- Set A = (Player number of (Owner of (Dying unit)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- A Equal to 1
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Then - Actions
- Custom script: call DestroyGroup (udg_ugflame[1])
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Else - Actions
- Custom script: call DestroyGroup (udg_ugflame[udg_A])
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If - Conditions
none of the above did the trick, and caused leak that bugged the map.
What is the correct way of doing this?