Destroy ForceWall after destroy two build.

Status
Not open for further replies.
  • Trigger
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to |cffffcc00Generator|r
    • Actions
      • Set GeneratorsDead = (GeneratorsDead + 1)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • GeneratorsDead Equal to 2
        • Then - Actions
          • Destructible - Kill Magical Pen Wall 0000 <gen>
          • Destructible - Kill Magical Pen Wall 0001 <gen>
        • Else - Actions
 

Attachments

Status
Not open for further replies.
Back
Top