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The best way to destroy a sound after it's finished

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Jul 21, 2011
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yeah I read it somewhere. If you keep playing sound without destroying it, the sound still remain in its place, it's just unplayed. But I don't know what happen if we store the sound into variable first. Maybe it just causes very very tiny leak for once.

i dont think they leak if you are using the normal world editor and play sounds at variable locations that you later remove

anyways lets wait for one of those guys who have been here a long time and hear what they say
 
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