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Desert Hunters

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my first map(a friend helped me with some triggers).

The AI was really easy to make, i only made it to test because I got no one to test.
So please tell me if you got some ideas how to make the AI better.

If you want to edit this map, feel free to change it but please give credits to it.

Explore a small desert with a temple, an mountain, a small beach and an Goblin oil factory.
Survive and kill the others before they get you. Build your own small camp for example the Camp fire that heals you and your friend! Get your resources from Gold mines or pick up some Wood that fell down from the tree.

Features:
Trigger made AI for singleplayer.
6 teams each with 2 players.
Some items.
2 modes to play with.
Heroes got models, credits are given in game (quests).
Some special modes for the AI (given in quests).

Objective:
Kill the heroes of your enemys to win (kill mode).
Kill as many heroes in the given time (time mode).


Tell me if you find any bugs or got some good ideas for this map.

Have fun, playing my map.

Keywords:
Desert,Hunter,Goblins,Naga,Human Sniper
Contents

Desert Hunters (Map)

Reviews
20:38, 29th Oct 2009 ap0calypse: Rejected Low quality.

Moderator

M

Moderator

20:38, 29th Oct 2009
ap0calypse: Rejected

Low quality.
 
I haven't played your map, but starting out, i see that you don't specify what the map is about, except ... killing. a very suiting theme for a WCIII map... But... no actual description makes it hard to want to download your map.

You should add your friend's name... if he don't want to, or he don't have a screen name or so, it's okay, but it's polite to show the world who we are going to thank, because he helped making the greatest map of all times. (don't know if it is, but i always start with my hopes up.)

I can see that you are 6 teams of 2 ... heroes, am i correct? the heroes, do they have custom spells? triggered? does everyone have the eat tree spell, which automatically kills a random unit on the map? it's a minigame, so you say. But, what is it that makes your map so good, that it beats the crap out of Uther Party? Or similar.

I'd like to get an answer to some of these, before i will start actually testing the map, and reviewing. Although i have exams, so it might take some time, before i can get started.

~The_Clam
 
Level 3
Joined
May 29, 2008
Messages
6
I haven't played your map, but starting out, i see that you don't specify what the map is about, except ... killing. a very suiting theme for a WCIII map... But... no actual description makes it hard to want to download your map.

You should add your friend's name... if he don't want to, or he don't have a screen name or so, it's okay, but it's polite to show the world who we are going to thank, because he helped making the greatest map of all times. (don't know if it is, but i always start with my hopes up.)

I can see that you are 6 teams of 2 ... heroes, am i correct? the heroes, do they have custom spells? triggered? does everyone have the eat tree spell, which automatically kills a random unit on the map? it's a minigame, so you say. But, what is it that makes your map so good, that it beats the crap out of Uther Party? Or similar.

I'd like to get an answer to some of these, before i will start actually testing the map, and reviewing. Although i have exams, so it might take some time, before i can get started.

~The_Clam

As is said, this is my first map i ever made and my english isnt that good
the heroes dont have triggered spells because i cant do something (cool) like this. The skills used are basic skills with a bit change.
This map is not similar to Uther Party and yes the only objective is to kill.
And i dont want to make the best map ever made i just want to learn with the editor and want to know what the others on this planet think about it.
Its just a small map with the objective to kill i dont really know is minigame the wrong section for such a map?
Then to my friend he posted this map on wc3campaigns.net yesterday and his name (in forum) is FreewayLemon and he works on a builder map.
 
Last edited:
Review

Review
- Resumé:
Desert hunters is a 'mini-game' where you take control of a set hero, and walk around in a map, gathering items, and killing other players.

-Judgement:
1/5 and i vote rejected because of the poor quality of the map.

+ points (bonus points total: [1.0]):

* I like that wood seemingly only spawn around trees, and gold around mines, a nice detail. [+ 0.1]
* Some variety in items. [+ 0.3]
* Funny AI names. [+ 0.1]
* A good use of custom doodads, i especially liked the dead thunder wyrm. [+ 0.5]

~ points (no points given):

* You tell that you are 13 years old. IT IS NOT NECESSARY! It discourages people from playing, since they go: "Oh, he's 13, and he even says that he's bad... let's leave" It's good to be honest, but it's okay to fool people, just a little :) Don't go for pity. Never.
* A cool looking '(player name) OWNED (player name)' system, although lacking proper spelling, and looks completely out of context wit the rest of the maps slow, deserty atmosphere.
* AI. good that there is one... but after the forest team had killed EVERY other hero than me... it just wasn't that cool... then they just stood still... and i took my 'healing car' (i'll get back to it.) stood next to it, and killed them. easy as pie. Even though they kinda damaged me a lot.
* I said that the doodads were good... they just get repetitive... having that tranquility model all around the map... looks bad.
* Terrain - boring... but it gets the job done, and i'm not one to talk that much about terrain, so i won't give nor take any points for it.

- points [- 1.7]:

* Items only did a couple of things: add 1 damage, add 2 damage, give lumber / gold Build 1 'base tower' build 1 'tower' builld one campfire... spear - 'throw for damage' ... I suggest adding more variety to the items already there, and add more types of items. [- 0.7], since so much depends on them.
* unimaginative abilities and xp- / abilities system. beam - blink, bonus damage, 'headshot' and release your extremely annoying camera from your hero, so you can blink anywhere. That's just annoying, all those abilities. And when you level up, you go 10-4 levels up... go for 1 level per kill, or + what your enemy is in level, and lower the requirements for abilities to suit this. My opinion is: don't let the players touch, what is seeming the 'game mechanics' it can create great inbalance among players, as it sometimes give great advantages. [- 0.5]
* When i started the map, my friend was GONE instantly, 2 secs later, everyone died, except those 2 forester girls. That's not good AI-ing. [- 0.3]
* The beam ability name contains a german word. Hive is only for full english maps. [- 0.2]

Stopped giving in-game points.

Map protection: None.
Taking a look at the triggers (points total: [- 1.0]:
* You made 12 hero dies triggers... make one, and then refer to the dying player as 'owner of dying unit' There's many of those... [- 0.5] The importance of efficiency in coding
* You seem to be using a timer, to let the players know when the game is over, but it's not working. Let me show you why:
  • Game Timer
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Countdown Timer - Create a timer window for (Last started timer) with title Game End:
      • Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1802.00 seconds
What you should have done is this:
  • Game Timer
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 1802.00 seconds
      • Countdown Timer - Create a timer window for (Last started timer) with title Game End:
See? it's that simple. Why don't you then USE your timer for something instead of saying
  • Timed Game
    • Events
      • Time - Elapsed game time is 1803.00 seconds
    • Conditions
    • Actions
      • Game - Defeat Player 1 (Red) with the message: Game Time has expir...
      • Game - Defeat Player 2 (Blue) with the message: Game Time has expir...
      • Game - Defeat Player 3 (Teal) with the message: Game Time has expir...
      • Game - Defeat Player 4 (Purple) with the message: Game Time has expir...
      • Game - Defeat Player 5 (Yellow) with the message: Game Time has expir...
      • Game - Defeat Player 6 (Orange) with the message: Game Time has expir...
      • Game - Defeat Player 7 (Green) with the message: Game Time has expir...
      • Game - Defeat Player 8 (Pink) with the message: Game Time has expir...
      • Game - Defeat Player 9 (Gray) with the message: Game Time has expir...
      • Game - Defeat Player 10 (Light Blue) with the message: Game Time has expir...
      • Game - Defeat Player 11 (Dark Green) with the message: Game Time has expir...
      • Game - Defeat Player 12 (Brown) with the message: Game Time has expir...
look, another ineffective way of making it. [- 0.5] The importance of efficiency in coding
* There's such a mess in your triggers, you can cut your current 104 / 102... aobuth there triggers down to .... 'round 30. The importance of efficiency in coding

The spelling, and general grammar: It's not perfect, and you use bad names, like 'flying stone that heals people' or something... [- 0.8]

Credits: There. this is a must. but you listed the maker AND which model it was, and so on, so i'll give it [+ 0.1]

Sensation while playing / gutfeeling: I liked the ground-idea in this map. Simply run around and kill. It's so basic, that most gamemakers forget it, when moving out of the basic stage. i liked the map, despite it's poor quality, and the constant wind. [+ 0.5]

Total points [- 1.9] resulting in: 1/5 (REJECTED)

Improve the points i've given you, and add more features, smoothen out your AI, and test it some more, the keywords if you want it improved: VARIATION, TESTING, CONFIDENCE.

Hope you can, and WILL use it! it might be one of your first maps, but use it to learn from!
~ The_Clam
 
Level 3
Joined
May 29, 2008
Messages
6
If you want to fix it, of course i will add you to the credits list!
The items(The damage enhancers) arent that good because first it was a map with a forest terrain and there were only 3 races(Human,Troll and Nightelf) these races were balanced they had no skills. When i started with this map there were much more Items about 30 i think i removed some of them because they were useless.
 
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