Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I had the urge to make a succubus skin even though i never tried to skin anything before. So after working non-stop on it for 5 hours accompanied by some chinese food, this is my end result. Used dodge and burn with NO CNP. Used Avenged Sevenfold's "Waking the Fallen" album cover as concept art. Enjoy!
Added the icon. Icon is all freehand also.
The path for the skin is Units\demon\demoness\demoness.blp
or you can also use Units\demon\demonessblue\demonessblue.blp
looks very blocky, with a ghoulishly non-existent face. the chest, arms and spike-hands are well shaded, and look 3d, but the majority of it is blocky and fuzzy.
Rude and Tusk? Whats that mean? How am i supposed to make it better? I personally liked it and am using it in a map. The reason I think the face is hard to see in game is because of the model and the far awayness of the portrait, but other than that, I think it looks pretty good ingame. Look at the difference between the regular demoness model and the skinned one. They look completely different in a good way.
If Wormskull makes any comment whatsoever, then making this skin was well worth the time.
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