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Demon Hunter model for Tower; uses alt. model

Discussion in 'World Editor Help Zone' started by Lingonberryjam, Jul 13, 2007.

  1. Lingonberryjam

    Lingonberryjam

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    Hullo!

    Im having a bit a of a problem. Im making a TD-wars and i use unit-models for the towers (yep thay can rotate, dont ask) and im having trouble when i try to use an imported model, based on the Demon Hunter, for a tower.
    Here is the model im using (works just fine in WE and in-game).

    What happens is that when the tower is constructed, it switches model to the "alternate", that is the metamorphosis model. I dont know why this happens and i dont want it to.

    I guessed this might happen if you use the regular Demon Hunter model aswell, so i tested it out. Same there aswell, it switches to the metamorphis model.

    I thought; "hey!, maybe if i base the tower on a unit and then turn on *Stats - Is a building*, it might use the right model!". Tested that, but it didnt help.

    So, im asking if you know of this, and if so, what i should do.
    I'll continue my journey towards the finding of the grand solution and ultimatly salvation, while you ponder on this...
     
  2. donut3.5

    donut3.5

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    What you could do is do
    • Events
    • Unit begins construction
    • Conditions
    • Unit is equal to ...
    • Actions
    • Animation - Add alternate tag to Triggering unit

    This will make him turn into a demon at beginning of construction, showing a black poof but no more evidence of the former demon hunter.
    --donut3.5--
     
  3. Lingonberryjam

    Lingonberryjam

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    haha, you got it wrong, but still helped me. I remove the alternate tag, thats what i wanted to do. Maybe i wasnt clear enough in the post above...

    Thanks anyway donut, ur so sweet i might eat ya...

    This thread may now be closed.