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Demon Defence

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
BannerDemonDefenceFinished.png
By DsDarkMaster

Map Description
After the murder of the late human king the new king vowed to remove all chaotic and demonic beasts from the land after a long battle the humans began winning and the demons had no choice but to retreat to their land of chaos from where they came but the humans didn't stop there they followed the demons and hunted the remaining ones that lived. Under the human general they followed the demons to the chaos citadel where a handful of last demons where protecting there citadel the source of the chaos power against the waves of humans

Features
  1. Click to pick hero selection
  2. 3 Stage Hero Evolution
  3. Multiple Units Per wave
  4. Dificulty System
  5. Custom Spells

Pictures

Coming Soon


Heroes


NamesIconsTypeBackgroundTips
Demon Knight
BTNDiemos.png
DPS/Tank mixThe Demon Knight is a long forgotten demon who was said to be lost in battle against the humans no words leave his lips as he is a silent killerWhen Playing as the Demon Knight try and stay close to the Demon Enhancer
Demon Slasher
BTNHodremlin.jpg
DPSHaving survived many battles the Demon Slasher is known by many demons there are alot of rumors about himwhen playing as the Demon Slasher stay close to the Demon Knight the Slasher may be able to kill humans fast but he can quickly become out numberd
Demon Enhancer
BTNTichondrius.jpg
SupporterThe Demon Enhancer has very rarely seen battle preferring to stay behind the seance not much is knowen about himMake sure the Demon Enhancer's mana is always stocked
Blood Hound
BTNFelHound.jpg
SummonerThe Blood Hound often found in a pack however it is much stronger than normal blood hounds because the demon king has given power tostaying in a group helps the blood hound

Update Log


Beta Version
First Realeased and uploaded


Map is protected for future version save/load

Feedback and bug reports are welcome
Contents

Demon Defence (Map)

Reviews
Vengeancekael - Date: 2012/May/11 18:52:26 Reasons: Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions. Poor and lacking terrain: Terrain Tutorial Poor Gameplay, not a lot of originality or fun...

Moderator

M

Moderator

Vengeancekael -
Date: 2012/May/11 18:52:26

Reasons:
Work in progress maps are not allowed in the maps section. Only BETA (Playable) and full versions.
Poor and lacking terrain: Terrain Tutorial
Poor Gameplay, not a lot of originality or fun: General Mapping Tutorials
Credits need to be posted in the description.
Missing Map Type.
Missing Map Category.

Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone


Comment: [Rejected]
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Admin Contact - Resource Moderation - Rules
 
Level 9
Joined
Nov 19, 2011
Messages
516
After the murder of the late human king the new king vowed to remove all chaotic and demonic beasts from the land after a long battle the humans began winning and the demons had no choice but to retreat to their land of chaos from where they came but the humans didn't stop there they followed the demons and hunted the remaining ones that lived.


Please use more comas and dots. And no betas here. If your map is just beta place it there: Map Development
This is my score:

Heroes:10%
Terrain:50%
Icons/Models:20%
Balance:10%
Other:0%
------------------
Total:18%


Not enought heroes! Just 4 types is preaty low when there are 6 players. Make at last 6 heroes before upload. Also there were no tip at the game start. I just didn't know how to pick hero and where he is. Zoom camera in when hame starts. Heroes got not enought skills. 4 skills per hero is minimum. Be sure that skills are made well. I've picked Enhancer and his enhance was made on auras. It should be battle roar to stack buffs into one.


Terrain was made preaty well, but some places looks unfinished. Gates no need to be destroyed or opened. Thats werid. Also there is no place to use money.


Buffs icons not replaced. Good models, but there were no shops so I've seen exacly 8 custom graphics. 4 heroes and their icons. Make shops. By the way: hell archers were called "Footman".


Totaly unbalanced. Towers are no help. Guards dies fast at easy level. No place to use gold. Instant level at first wave even if I didn't go out of citadel. Creeps goes only one way. Gates are useless and spells not stack when there are 4 heroes with 6 players.


There is no bonus rate for others details. Skill tips where bad. There were some unfinished places and general low noumber of objects that I could rate.
 
Last edited:
After the murder of the late human king the new king vowed to remove all chaotic and demonic beasts from the land after a long battle the humans began winning and the demons had no choice but to retreat to their land of chaos from where they came but the humans didn't stop there they followed the demons and hunted the remaining ones that lived.

Please use more comas and dots. And no betas here. If your map is just beta
Sorry about that failed English twice not my strong point

Not enought heroes! Just 4 types is preaty low when there are 6 players. Make at last 6 heroes before upload. Also there were no tip at the game start. I just didn't know how to pick hero and where he is. Zoom camera in when hame starts. Heroes got not enought skills. 4 skills per hero is minimum. Be sure that skills are made well. I've picked Enhancer and his enhance was made on auras. It should be battle roar to stack buffs into one.
i have currently 2 more heroes planned just don't have some ability ideas. ill change auras to battle roar forgot about that ability and sorry i missed some ability's off will add them in along with the 2 new heroes in next version

i will also implant a system to view heroes first before you buy so you can see their ability's and stats gains

Terrain was made preaty well, but some places looks unfinished. Gates no need to be destroyed or opened. Thats werid. Also there is no place to use money.
i was planning to add a shop area to the blank space to the left of the castle


Buffs icons not replaced. Good models, but there were no shops so I've seen exacly 8 custom graphics. 4 heroes and their icons. Make shops. By the way: hell archers were called "Footman".
What buff icons where not replace i must of missed them. There is a few items and i will include a shop in next update about the hell archers i thought i removed them but thanks for pointing that out

Totaly unbalanced. Towers are no help. Guards dies fast at easy level. No place to use gold. Instant level at first wave even if I didn't go out of citadel. Creeps goes only one way. Gates are useless and spells not stack when there are 4 heroes with 6 players.
towers where mainly for cosmetic but im going to buff there damage and armour same with the guards i will add more armour and hp. gates will be fixed but are not a priority atm because the map is still playable with them as they are i will also do a total remake of the movement system to make it alot smoother and send them different ways (was a bug causing some not to move)

There is no bonus rate for others details. Skill tips where bad. There were some unfinished places and general low noumber of objects that I could rate.

can i ask which tooltips where the worst and how i can improve them as with the other low number of objects how can i improve
 
Level 9
Joined
Nov 19, 2011
Messages
516
Here, you have package of screenshots with comments. If you want to add more objects, give custom skills to attacking units or item drops/shops. Some trees and cages/lesser deamons in citadel could be nice too.

And by the way: one of sorceress spell has no colldown it target dies becouse of it.
 

Attachments

  • Captures.rar
    624.6 KB · Views: 55
ah thanks for that i do fail at tooltips and the sorceress spell hmmm seems like a bug i thought i remove didnt might have to change the almost insta kill to half hp or somthing

next version will incude fixes and additions here a list
-tooltip fixes
-shop full of items with all included with 3 rareitys
-add the final 4 abilitys that are missing
-2 new heroes
-elemental mage - mage
-Demon Guard - tank
-new healing area
-buffed units
-minimap icon for out of game
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
Your click to pick selection flaws, i cant click on a hero and look at their spells to find out what they have, or even what type of hero they are. Either set up a neutral shop so where you can click on a hero and look at their spells, where their spells are dummy units blacked out and unable to be clicked but the tooltip read, or click on one, and it gives you information as a game text, and then double click to choose a hero.
 
Level 10
Joined
Jan 20, 2011
Messages
492
I've noticed there are a lot of merits to the game, like the look of Area Effect spells, characters, and the style of it is all good. Like before the only problem is the Language used, should be reviewed over, because a lot of people want to read what things do (Eg Spells, heroes), and also I find like I told you before the movement speed to get where you want in the game, is slow for the size of the map.

I know you added in the teleportation device to get to the start quickly, but I still find that my movement speed for characters is to slow.

Overall I have to say the game has REAL potential, but still needs work. The game looks fantastic, and the character ideas/spells are unique, but English and Selections for heroes like above do need a touch up.

Hope this helped!
 
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